Students will learn the process of creating 3D props and environments specifically for animation and game production. Utilizing software like Maya, Substance Designer/Painter, Blender, and the Unreal Engine, the focus will be on refining fundamental modeling, shading, and world building skills in the context of creating production-ready assets. This is an ideal class to take in preparation to work on a Capstone Game or Animation project.
Requisites
Take ECPT-158A, Intro to 3D or EANI-112, CG1 Fundamentals