This introductory game design course explores the role of a game designer in the player-centric game development process of iteration, prototyping, playtesting, and analysis. Students will work in teams to develop digital and analog games of different genres, with a focus on the game's structural elements (player formats, objectives, procedures, rules, resources, conflict, boundaries, and outcomes) elements and thematic (setting, characters, and story). Assignments will emphasize the writing of game design documents and analyzing playtest sessions.
EGAM-104: Game Design Fundamentals 1
Department
Instructional Method
Academic Level