EGAM-111: Systems & Visual Scripting

Credits 3
Instructional Method
Academic Level
This course introduces students to visual scripting as a method for building interactive systems within contemporary game engines. Using Unreal Engine as a primary example, students will prototype mechanics, trigger events, and construct responsive systems through node-based scripting tools like Blueprints. Emphasis is placed on technical fluency, systems thinking, and player experience. Students will develop functional prototypes, debug interactivity, and iterate based on testing and feedback-building a foundation for real-time game development and collaborative production.