This course expands on the concepts covered in Game Design Fundamentals 1 by focusing on the foundational elements of game design, the core mechanics of a game. Core mechanics are presented as action loops that are initiated by triggers and result in rewards, progressing the player towards the game goals. Students will work both independently and as teams to create core mechanics that will progress the player to specific goals, and will learn different techniques for adjusting the mechanic's difficulty and complexity. Assignments will emphasize the use of spreadsheets for creating charts to visually depict the quantitative aspects of game mechanics.
Requisites
Take EGAM-104, Game Design Fundamentals 1