This course continues from Level Design 1, teaching the fundamentals of specific game types and architectures. Students will form a better understanding of the relationship between people and spaces and apply that to level design. Students will also be exposed to more advanced scripting and level design mechanics and be challenged to build within specific game genres. Course Learning Outcomes: 1. Students will continue to use and expand on the fundamental principles of video game level design (mechanics, level layout, narrative flow, etc) across multiple genres, including: narrative experiences, puzzle games, action adventure, and open world. 2. Gain an understanding of prototyping levels in Unreal using kits and instanced assets to create compelling game levels. 3. Gain an understanding of scripting and asset attributes to create a holistic player experience that represents the intended design. 4. Gain a deeper understanding of working with concept artists to create a usable blueprint for 3d artists to execute a usable level
Requisites
Take EGAM-251, Level Design 1