EGAM-266: System Design for Games

Credits 3
Instructional Method
Academic Level
This course teaches students how to design games using a holistic systems-base approach in which games are not seen simply as a loose collection of combat and economic mechanics but as loops of interaction forming engines, economies, and ecologies to create a persistent and engaging experience for the player. Students will learn how to create interaction loops that reinforce progression and balance gameplay, diagram the flow of resources within and between various game systems, and create spreadsheet simulations to model the state and behavior changes of game objects and verify the stability and elegance of their game's systems.
Requisites
Take EGAM-231, Mathematics, Economics & Games