EGAM-352A: Game Concept Development

Credits 3
Instructional Method
Academic Level
Students from game design, concept, and illustration will work together to create a unique video game concept - closely guided by the faculty. As the owners of the game concept, students will plan out and create documents, artwork, and a prototype to guide the proposed creation of their game. At the end of the term select projects will be chosen to move forward as the capstone project and will be developed during the Advanced Game Project course. Course Learning Outcomes: Students in Game Concept Development will: 1. Gain experience of production within a team environment collaborating with other disciplines 2. Gain an understanding of the components needed for a cohesive Art Bible and Game Design Document 3. Gain experience designing the core gameplay loop, additional gameplay loops, and core mechanics of the game 4. Create visual designs that work from both an aesthetic and gameplay perspective 5. Gain experience creating a representative 'proof of concept' of their game : one that captures the intended player experience 6. Gain experience creating a production plan detailing next steps required to bring the project to finish in the future 7. Gain experience conducting playtests and logging the feedback
Requisites
Take EGAM-350, 6th Term Portfolio Review