HSCI-102: Creative Technologies 360

Credits 3
Instructional Method
Academic Level
This course, is an exploration of the use of new and emergent technologies in the generation and execution of a creative design process. Students will be introduced to a range of digital tools with both physical and virtual implications, and use these tools to innovate, iterate and develop solutions to discrete problems. Students will explore of a wide range of current technologies and media, as well as the value and nature of human interaction with technology as part of the design process. Subjects will include: prototyping, code as Medium, emerging tech, and interaction. The course will be structured by a series of one-to-two-week long assignments culminating in a longer final project. Course Learning Outcomes: 1. Prototyping: Students will be able to construct working prototypes of experiences across a continuum of technologies and media. 2. Code as Medium: Students will learn how the use of code can be an integral part of the creative process - that code can generate design, not just execute it. 3. Emerging tech: Students will learn about a range of emerging design and production technologies and explore how to apply these to creative project work. 4. Interaction: Students will be able to identify and communicate how, where, when, and why people connect to interactive experiences. 5. Interaction: Students will be able to design with intent: prototype, test and refine an interaction incorporating feedback from users.