This course is an exploration of the use of new and emergent technologies in the generation and execution of a creative design process. Students will be introduced to a range of digital tools with both physical and virtual implications, and use these tools to innovate, iterate and develop solutions to discrete problems. This course (following Creative Technologies 360) builds on a basic technology base in order to further develop selected technologies in application to specific design objectives. Course will include physical computing, physical/digital making, and design experiences including VR, AR and MR. Students will test and validate concepts using prototypes of proposed solutions.The course will be structured by two to three in-depth assignments that investigate both technology and process, culminating in a final project. Course Learning Outcomes: 1. Learn to learn: Students will explore a range of creative and design methodologies and learn how to apply them to projects in a relevant manner. 2. Physical Computing: Students will be able to develop and demonstrate familiarity with digital electronics through experimentation with interactive prototyping platforms. 3. Physical Computing: Develop and demonstrate familiarity with coding through digital prototyping exercises. 4. Physical/Digital Making: Students will be able to design for the spatial sense, considering how humans perceive, move through and remember the virtual and physical world around them. 5. Physical/Digital Making: Design experiences (for example: VR, AR or MR etc), interactions,products, projects using emerging tools, technologies and processes.
HSCI-110: Immersion Technologies Lab
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