IXD-406: Advanced Prototyping

Department
Credits 3
Instructional Method
Academic Level
Course Description: Learn to create high fidelity prototypes of digital projects for mobile devices such as phones, tablets, and smart watches with the goal of presenting their interfaces, interactions, and behaviors as closely as possible. In order to focus the course's full attention on prototyping, it is advised that students enter the class with a project that is already designed (completed interfaces and flow). However, it is certainly expected that the design will get refined and perfected within the course. Course Learning Objectives: Students in Advanced Prototyping will be able to 1) learn and effectively use different fidelities of prototyping in order to aid in the design of a project. 2) Prototype a visual interactive experience to a high degree of fidelity. 3) Refine a detailed design based on issues learned from observing a target audience using their prototype.
Requisites
Take IXD-106, Interactive Prototyping 1 AND
IXD-151, Interaction Design 2 AND
IXD-156, Interactive Design 2 AND
IXD-201, Interaction Design 3