HCRT-210: Art & Science Collaborations

Credits 3
Instructional Method
Academic Level
Art, Tech and Science have long been in collaboration, engaged in epic challenges to push the boundaries of truth and understanding about ourselves and our world. From Leonardo Da Vinci and Buckminster Fuller to David Hockney and Stelarc, history has often recognized the lone researcher / inventor who diverges from the tradition and the norm, yet only today do we learn of the collaborative team effort necessary to discover and invent new materials, products, new technologies and worlds. With the advent of the digital age, 3-d printing, wearable tech and VR science, collaborative partnerships are forming daily between artists, designers, technologists and scientists, changing health, education, lifestyle and entertainment as we know it. In this course, we will explore ground - breaking designs, discover the history behind unique materials and prototype products, resulting from art, tech and science research. We will lead our conversation from joint histories, theories and conferences of art, design, tech and science. We will examine differences in methods and funding, yet focus deep attention on the ideas and inventions produced by 20th and 21st century arts, tech and science collaborations from Tatlin's constructivist tower and Bloom the computational game to Muse Headsets for wearable tech. Special attention will be paid to light and space inventions that have profoundly influenced the making of art and science research.
Requisites
Must have taken: HMN-100/HWRI-102 Writing Studio, or
HMN-101/HWRI-101 Writing Studio Intensive, or Pass the
Writing Placement Exam