EGAM-120: Game Art Fundamentals

Credits 3
Instructional Method
Academic Level
Learn the terminology of 3D; learn the processes used to produce art assets (modeling, texture, animation, lighting, visual effects); learn the production workflow techniques, learn the main industry-standard tools (Maya or Max, Photoshop); import assets in a game engine. Course Learning Outcomes: The student will acquire practical knowledge of all the different steps required to create art assets for a game.
Requisites
EGAM-110, Graphic Design & Games