This course builds upon the concepts covered in Game Design Fundamentals 1 and 2 by examining games from a holistic systems-base view in which games are not seen simply as a structured collection of mechanics but as persistent loops of interaction forming engines, economies, and ecologies to create an engaging experience for the player. Students will work both individually and in teams to design games as interaction loops that reinforce progression and balance gameplay. Assignments focus on creating diagrams illustrating the flow of resources within and between various game systems, and on creating spreadsheet simulations to model the state and behavior changes of game objects and verify the stability and elegance of their game's systems.
Requisites
Take EGAM-154, Game Design Fundamentals 2