EGAM-101A: Game Is Software

Credits 3
Instructional Method
Academic Level
This course will serve as an introduction to the techniques of game development. Students will learn the fundamentals of game development within game engines, while developing prototypes that exhibit game design best practices. Projects will be focused on learning and demonstrating fundamentals of the engine, including scripting, basic physics, loops, and functions, among other things. The class will culminate in a final project that will showcase the individual student's ability to create an interactive prototype within the Unity game engine.