EGAM-161A: Storytelling Basics for Games

Credits 3
Instructional Method
Academic Level
Overview of the different ways to convey stories within a game. Exploration of the importance of a story in a game. Course Learning Outcomes: Students will achieve a basic understanding of: (CLO1) Character & Character Development, (CLO2) dramatic structure, (CLO3) tone, point of view, and player agency through the creation of a hypothetical product (e.g., a game concept); and its early stage documentation. In-class exercises and at-home assignments will help fine-tune and evolve the student's hypothetical product week after week, culminating with professional-level industry documentation.
Requisites
Must have taken: HMN-100/HWRI-102 Writing Studio, or
HMN-101/HWRI-101 Writing Studio Intensive, or Pass the
Writing Placement Exam