This class is designed to teach students basic skills and concepts necessary for the application of their product, illustration, and graphic work in the field of Toy Design. With a focus on play patterns and storytelling students will create a product concept or world of characters, plots and environments. From this concept or world they will design a line of marketable and manufacturable toys.
Each week different aspects of product development are covered from the design and business perspective including developing a business plan, manufacturing and production strategies, marketing methods, financial planning, sales and contract negotiations.
Outcomes: Students will: -Build a prototype and packaging for one design in the line. -Develop a professional licensing proposal to distribute to potential manufacturers. -Have a final exam on the business content of the class.
Topics included in class Toy design: Play Patterns, validating toy concepts, character design and story building, style guides.
Research: Toy industry, competitive products, intellectual property, focus groups
Marketing: Distribution networks, marketing strategies, sales
Modeling and prototyping: Materials selection, packaging design
Manufacturing and production: Manufacturing process overview, working with vendors
Financing: Sources of investment money, terms of the deal for licensing
Intellectual property Character licensing, copyright, patent, and trademark
Required texts: Toy and Game Inventors Handbook by Richard Levy and Ronald O. Weingartner
PRD-276: Toy Design
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