Integrated Studies

Courses

INT-001: Drawing Workshop

Credits 0
Workshops allow students who feel they would benefit from expanded exposure to drawing from live models an opportunity to do so after or in between classes or during their free time. Students with poor drawing skills can improve and make use of the instructor who is present during all workshops. Students with more refined skills can further enhance their abilities. Each workshop is structured differently with different lengths of poses, nude or costumed models, full figure or portrait poses and even some lectures. Drawing workshops provide all full-time students with an opportunity to improve their drawing skills in an open, unpressured environment. Students can come and draw from the live model 5 hours a day, usually 6 days a week.

INT-002: Painting Workshop

Credits 0
This workshop allows students who feel they would benefit from expanded exposure to painting from live models an opportunity to do. Students can make use of the instructor who is present during all workshops and further enhance their painting abilities. This workshop provides all full-time students with an opportunity to improve their painting techniques and concepts in an open, unpressured environment.

INT-007: Web Portfolio Workshop

Credits 0
Students from multiple disciplines have an opportunity to refine, retool and improve their web projects meeting one on one with a web instructor on a first come first served basis.

INT-010: Indesign DigitalMedia Workshp

Credits 0
This 3-hour/five week workshop takes students though the InDesign application step by step to support the use of this digital tool for output in studio classes. Topics include but are not limited to page layout, importing type, sizing, poster graphics and type design. At the end of the first five weeks the workshop begins again. Students in the 2nd run through may bring in studio class projects for advice and application critique. Maximum enrollment 15 students per session. No roll, no grading, no units. Assignments are optional. The workshop begins week 2 and ends week 11.

INT-013: Surface Modeling & Presntation

Credits 0
This workshop offers students the opportunity to learn and develop in class basic and advanced solid and surface modeling projects. The workshop will use Rhino and Solidworks platforms as modeling tools to create digital forms and surfaces, ready to be rendered realistically for quick or detailed presentations as well as preparing 3D data ready for rapid prototyping. Projects will range from Product, Shoe and Furniture Design to Packaging. Workshop is open to all majors. Pre-requisites: none

INT-015: Digital Skills Workshop

Credits 0
This workshop explains and reviews the fundamental-to-advanced aspects of Photoshop and Illustrator throughout the term to support students in ongoing studio assignments that require this software knowledge. Faculty teaching these workshops are aware of assignments from a broad spectrum of art and design majors, tailoring the digital lectures to subjects most relevant to students' current needs. Some time will be allotted at the end of each workshop for one-on-one support with those students who request it.

INT-017: Painting Practicum

Credits 0
Painting Practicum is an intermediate workshop that explores traditional oil painting techniques and their application for the contemporary painter. Students will also investigate approaches to pictorial and narrative composition through a series of lectures, exercises, and field trips. Observational skills and conceptual approaches to image-making will be emphasized. Students must speak to the professor beforehand to reserve a spot (18 will be accepted) and about committing to the course.

INT-018L: Intro Photoshop Lab

Credits 0
A zero-credit, hands-on six-hour lab introducing the fundamentals of Adobe Photoshop Students must enroll to attend. Includes: Application UI; understanding vector vs. raster; Covering application UI; understanding raster vs. vector; understanding resolution & correct image size changes; all selection processes; layers palette & composition; smart objects/layer masks/layer effects/blending modes; color correction & adjustment layers; image repair tools; creating custom brushes; transformation & filters; exporting to various formats; short cuts and hidden techniques

INT-019L: Intro Premiere Lab

Credits 0
A zero-credit, hands-on six-hour lab introducing the fundamentals of Adobe Premiere Pro. Students must enroll to attend. Includes: Overview of interface, workspaces, hardware/software setup; organization i.e. file formats, desktop and browser, naming conventions; editing i.e. overwrite, insert, replace, superimpose, fit to fill; four-point editing; transitions and effects.

INT-020L: Intro Illustrator Lab

Credits 0
A zero-credit, hands-on six-hour lab introducing the fundamentals of Adobe Illustrator. Students must enroll to attend. Includes: Application UI; understanding vector vs. raster; object drawing basics; understanding the pen tool; transforming shapes; compounding paths; applying colors/gradients/patterns; importing raster images and live tracing; palettes/drop down menus; exporting to various formats; short cuts and hidden techniques.

INT-021L: Intro After Effects Lab

Credits 0
A zero-credit, hands-on six-hour lab introducing the fundamentals of Adobe After Effects. Students must enroll to attend. Includes: Basics of time based media, interface overview; keyframe basics, i.e. properties, tools, adjusting speed and time; animation menu including exponential scale, velocity, interpolation; nested comps and effects; introduction to 3D space, camera basics.

INT-022L: Bookbinding Lab

Credits 0
You will learn the basics of bookbinding, including an overview of tools and use of paper and materials. Several book structures will be covered, including but not limited to perfect bind, saddle stitch, and stab stitch. Students will have time to work on books on their own and consult with instructor on projects for other classes. Materials cost between $50-$100, depending on items you may already have. Materials list will be provided upon registration. This is a free workshop. You must enroll to attend.

INT-023L: Making Type Lab

Credits 0
Learn how to draw letterforms. Bend them, shape them, overlap, join, and embellish. Learn the rules of type so you can break them effectively. This is a free, drop-in workshop supporting Integrated Studies' Type 1, Type 2, and Design Fundamentals 2 courses, but open to all interested students regardless of level or major.

INT-024: Make It Happen Workshop

Credits 0
This 14 week workshop is designed to help students make their ideas come to life as real products to sell, and to promote and develop their individual brand. The workshop was created to support the entrepreneurial spirit of artists and designers alike. There will be both demos and one-on-one advice to make each project happen. Projects will include apparel & fabric, patches & embroidery, enamel pins, stickers, and how to participate in shows, fests and conferences.

INT-025: Editing S.O.S. Workshop

Credits 0
This not-for-credit workshop is designed for film students who are in or approaching the editing phase of their film projects and could benefit from either technical or aesthetic support to make the film's storyline and continuity more cohesive. A faculty member will meet with individual students one-on-one to review a rough edit so far in progress and make suggestions to improve continuity, pacing, sound, color, graphics/titles, or overall content. If getting started seems overwhelming, students benefit from help in crafting an editing plan by reviewing dailies with an instructor. You must sign up for the workshop before the end of week 1, but it will not begin until week 8, when editing starts to become a greater consideration. If you believe you could benefit from this workshop, sign up immediately.

INT-100: Digital Design 1

Credits 3
This course is designed to ensure digital literacy through the use of vector and bitmapped applications. Topics include but are not limited to: the basics of composition and layout, output in various forms of publishing, color correction and photo manipulation, as well as digital painting and drawing. These topics are based on an introductory to developmental level of skill in Photoshop, and Illustrator. Assignments encourage creative thought processes with digital tools while investigating cultural and contextual relevance for digital work. On completion of this course students will be able to develop a comfort level with these programs applicable to any type of project in the future.

INT-101: Design 1 (Film)

Credits 3
The primary goal of this class is to build a solid foundation for the students' expanding abilities as artists and professionals. Problem solving processes, analytical thinking and craftsmanship are emphasized in various compositional and color exercises. This course provides an introduction to major design principles and theories, in addition to contemporary and historical art and design references. Sections are designed to address specific media and content needs of each discipline, as described in the course summary.

INT-102: Design 1 GPK/ILL/CRDR

Credits 3
This class builds a solid foundation for the students' expanding abilities as artists and professionals. Problem solving processes, analytical thinking and craftsmanship are emphasized in compositional and color exercises. This course provides an introduction to major design principles and theories, in addition to contemporary and historical art and design references. Sections are designed to address specific media and content needs of each discipline, as described in the course summary.

INT-102L: Design 1 - Materials Lab

Credits 0
This non-credit lab is specifically for ACN Graphic Design students concurrently enrolled in INT-102X Design 1 and who are prospective students for ArtCenter's Graphic Design degree program. Lab meets weeks 3 through 9 and will instruct students in the safe operation of certain shop equipment (including the table saw, band saw, and lathe), so that they may access the shop to complete class projects during the term.

This lab requires concurrent enrollment in INT-102X.

INT-103: Design 1 PHO/FAR

Credits 3
The primary goal of this class is to build a solid foundation for the students' expanding abilities as artists and professionals. Problem solving processes, analytical thinking and craftsmanship are emphasized in various compositional and color exercises. This course provides an introduction to major design principles and theories, in addition to contemporary and historical art and design references. Sections are designed to address specific media and content needs of each discipline, as described in the course summary.

INT-104: Design 1: DCI

Credits 3
This class builds a solid foundation for the students' expanding abilities as artists and professionals. Problem solving processes, analytical thinking and craftsmanship are emphasized in compositional and color exercises. This course provides an introduction to major design principles and theories, in addition to contemporary art and design references. An alignment with English language classes taught in tandem promotes student understanding of design vocabulary and the practice of critique especially for international English language learners.

INT-105: Principles of Drawing

Credits 3
This course emphasizes the fundamental skills of figure drawing for students at a beginner level. Students will learn to organize their drawings into layers of information, starting with a simple lay-in, adding detail with line variation, and developing three-dimensional form. Main topics will cover basic structure, gesture, form, and proportions of the figure. Weekly homework assignments will include time in the drawing workshops.

INT-107: Concept Design 1

Credits 3
Concept Design 1 is about big picture, conceptual thinking processes. It is an introduction to composition, color, story analysis and basic design principles leading to 2D compositions that serve the narrative.

INT-108: Basics of Photo

Credits 3
This class provides an exceptional introduction for non-photo majors to the world of photographic image making. This class introduces students to black and white film photography. Students learn the fundamentals of single capture, film photography as used in Still Life, Portrait and Landscape images. The structure of the class is divided among class/lecture, darkroom lab time or stage, lighting demonstration and location shooting. Assignments are designed to encourage personal expression, conceptual thinking, new ways of thinking about the meaning of images, which will be carried into digital applications for improved problem solving ability in all fine art and communication design fields.

INT-108B: Basics of Photo: Digital

Credits 3
This class provides an exceptional introduction for non-photo majors to the world of photographic image making. This class introduces students to digital photography and post digital darkroom workflow. Students learn the fundamentals of digital capture as used in Still Life, Portrait and Landscape images. The structure of the class is divided among class/lecture, digital darkroom studio, lighting demonstration and location shooting. Assignments are designed to encourage personal expression, conceptual thinking, new ways of thinking about the meaning of images, which will be carried into digital applications for improved problem solving ability in all fine art and communication design fields.

INT-109L: Comm Design - InDesign Lab

Credits 0
Students will learn the basic tools and functions of Adobe InDesign to successfully design and build their books and portfolios. The workshop will cover setting up documents, working with tools and panels, keyboard shortcuts, type and text frames, using grids, using master pages and importing and linking images. Students should feel free to bring projects they are working on with them to the workshop for help and critique. Meets for five weeks, starting week 2.

INT-111: Type 1: Foundation

Credits 3
Type 1 is a design studio introducing typography, its terms and history. Students study typographic structure with multiple exercises and projects: anatomy, typeface classifications, kerning, proportion/weight, letter spacing, nomenclature and understanding the differences between display type and text. Additional projects include explorations of body copy tone, legibility, meaning, and hierarchy. Type 1 serves as the primary typographic course fundamental to all future design courses.

INT-112: Design Fundamentals 1

Credits 3
As one of a series of Industrial Design Foundation courses, Design Fundamentals 1 concentrates on design elements and gestalt principles in both two-dimensional and three-dimensional composition. The course addresses historical and theoretical contexts through lectures and readings using short written assessments as strategies for research and concept development -compare and contrast, time lines, abbreviated literature and visual reviews, probes, and reflection. Emphasis is placed on design process, research, formal properties and terms, perception, proportion and grid structures, hierarchical ordering in visual communication, rhythm and movement in space and time, achromatic tonal qualities, color mixing, translation between traditional and digital media, and practiced craft.

INT-114: ENT Design Fundamentals 1

Credits 3
This basic two-dimensional design class provides an introduction to the major design principles and theories in the context of visual storytelling for film. Students learn design vocabulary, figure/ground relationships, value, Gestalt and basic color theory while learning how these tools can enhance dramatic effect, directing the viewer's eye to promote a narrative. Special in-class exercises apply this knowledge to storyboarding and color scripting.

INT-118: Lighting for Non-Photo Majors

Credits 3
This is a photographic lighting course for non-photo majors. The class will cover various methods of lighting for photography to give students the ability to photograph their own work more effectively. Techniques for shooting products as well as copy work and photographing 2-dimensional pieces will be addressed. This course is open to degree students in all majors with the exception of photography. Pre-requisites: None

INT-120: Narrative Sketching

Credits 3
This course will focus on the timeliness and relevance of sketching and drawing as a tool for Graphic Designers to help them develop narrative content. Students will learn a variety of ways to capture and express ideas visually, using hand skills including basic pencil sketching, Rapid Vis marker sketching, perspective drawing and painting with Photoshop. In addition students will learn to draw the figure in a narrative context interacting with the environment and objects, understanding the basics of proportions and foreshortening while experimenting with a variety of media.Students will learn to compose a page or series of pages with a sequence ofimages and notes that explain a specific idea or tell a compelling story.

INT-131: Explorations in 3D Design

Credits 3
An introduction to the structure of visual relationships in the development of 3D form, including place, surface, edge, texture, color, scale, mass, center of gravity, volume, space, movement, light and memory. Students will explore visual concepts, craft, technology and form through a range of materials and processes.This class emphasizes thinking through making as well as thinking through observation, sense perception, and inquiry.

INT-137: Form Paradigms

Credits 3
This class combines 3D printing technologies with material explorations. Artists and designers form all disciplines are encouraged to explore opportunities for integrating digital forms and abstraction of craft. This class includes a basic introduction to RHINO, a 3D modeling software and various rapid prototyping technologies, such as laser cutting, CNC milling and 3D starch and/or wax printing. The goal is to integrate traditional methods with the technological, mediating the influence between form and material, manual and machine procedures to invent a compelling new way of constructing form. Projects will range from sculpture to packaging, vessels to jewelry, lamp construction to tiling. The material explorations may include working with wood, plaster, plastics, paper-making, cardboard, molding + casting (slip casting with various clay bodies), electroplating and silver casting (or other non ferrous metals).

INT-151: Analysis of Form

Credits 3
This figure-drawing course will begin with a brief investigation of form in its conventional sense, plastic, three-dimensional volumes expressed convincingly through two-dimensions. The remainder of the course will explore form as a governing principle, as a basis for decision-making in graphic expression. Through an examination of Realism, Classicalism, the Baroque, and Expressionism students will be able to apply their three-dimensional knowledge of the figure to more sophisticated graphic ideas such as abstraction, simplification, organization, unity, and style.

INT-152: Design 2: Structure and Color

Credits 3
Students expand their understanding of basic visual vocabulary acquired in Design 1, with more complex compositional principles, both 2-D and 3-D, such as grid systems, color systems and possibly time-based solutions to a variety of design problems. The 3-D component frequently includes both illusory and fabricated models. Students will investigate sophisticated color theories and perceptual effects with both digital and analog color systems, including transparency, translucency, additive and subtractive color mixing, perceptual properties as well as complimentary and simultaneous contrast. Students expand their design vocabulary and methods of critique while being introduced to research and analysis in the development of their professional practices.

INT-152L: Design 2 - Computer Lab

Credits 0
This lab is an introduction to the Processing language for Graphics and Interaction Design students taking Design-2. The class will focus on beginning programming, basic concepts of algorithmic design, and developing one Processing-based project for the Design-2 midterm presentations.

INT-154: Persuasive Sketching 1

Credits 3
Persuasive Sketching 1 is the first of two sequential courses designed to develop and build on drawing skills from one term to the next. This class focuses on teaching a variety of ways to capture, develop and express ideas visually. We study an array of hand skills including basic pencil sketching, rapid visualization and marker sketching. Students learn a spontaneous approach to sketching with perspective that conveys structure with style. This 14-week class covers topics such as simple forms, human scale, casting shadows, complex forms, ellipses and exploded views.

INT-158: Materials of Art & Design

Credits 3
This foundation level class is dedicated to enhancing the student's understanding of the inherent characteristics of a variety of materials in order to explore their best applications for art or design projects. For this reason, assignments are experimental in an effort to discover innovative solutions to the development of form, structure and texture. Materials may include wood, plastics, plaster, metal and paper. Students broaden their understanding of creative problem-solving, originality, and analysis of visual information. Material covered includes the safe operation of woodworking and some metal-working machines, as well as techniques of mold-making, and material safety.

INT-161: Narrative Imaging

Credits 3
"This course will enable students to use photography to effectively capture situations that unleash the narrative and symbolic potential of images. The course starts by creating a narrative with still photography and ends with creating a narrative application in stills that tests the editing and sequencing of images. Students will learn: storytelling from narrative single images to multi image narratives and photo essays; how to understand meaning in photographs; compositions and cropping; original and found images (photo editing through various devices including storyboards), temperature and lighting; and may include art directing and how to conduct a photo shoot. Prerequisite: None, preferred to take in term 2. Narrative Sketching Course Credit: 3"

INT-162: Type 2: Structure

Credits 3
Type 2 is a rigorous introduction to the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language. The course will focus on projects and exercises to allow students to become confident in handling the raw materials of letterforms, and the fundamental aspects of typographic composition, which include contrast, space, asymmetry, hierarchy, legibility, alignments, and structures. Historical and contemporary typographic issues are addressed as part of the introduction to the subject.

INT-165: Design Fundamentals 2

Credits 3
This second of a two-term class integrates basic principles of 2-D and 3-D design with the fundamentals of letterform design. Students continue to study over the two terms with a team of instructors expert in these two disciplines.

INT-176: Basics of Video Production

Credits 3
Students with no prior experience in video production will learn how to shoot, direct, art direct and edit short narrative film. The class will also explore the impact of sound in a production. Students will learn the basics of cinematic structure and how to storyboard an idea to produce an effective, visually compelling moving image piece. The first project is highly structured to give students the experience and skills to then develop their own vision in the final project. The class uses Premier Pro as the editing software and students will need to have taken either Digital Design 1 or the equivalent as a pre-requisite for the class.

INT-201: Rapid Prototyping

Credits 3
This class offers students insight into contemporary methods for design and manufacture. This gives the student a better understanding of how data drives form and, in turn, drives production. Course material is structured around hardware and software integration and how this applies to form. The syllabus covers rapid/advanced visualization, 3D modeling and prototyping.

INT-202: Creative Text

Credits 3
This course addresses different approaches to hand drawn words and images, including calligraphy and lettering, as applied to publishing, communicating an idea, and large format wall graphics for retail applications in a street environment. In this course calligrafitti muralist and lettering artist Peter Greco will lead you through the fundamentals required to achieve pure expression using oversized letters for interior or exterior murals. The skills absorbed in this intensive, fun course will enable students to express through design: identity, personal statements, social messages, to tell a story, to challenge conventional perceptions of word usage, to use letter forms in tandem with illustration or simply to fill wall space with typographic form, pattern and gesture. Students will learn to write Roman Monumental Capitols with flair and flourish, Street Style Gothic, Cursive Script (first with pen, then moving on to using wide brush). Students will also learn to draw modern block (Sans Serif). Suitable for illustration, design and fine art majors.

INT-203: Expressive Type (Illus)

Credits 3
This is a drawing and design class focused on typography. Students start with calligraphy, then they learn to draw letterforms with accuracy beginning with hand lettering to develop their hand/eye coordination, later finishing their projects digitally. Students learn typographic families and history while performing structure (anatomy, proportion/weight, understanding the differences between display type and text). Students will be able to select, modify and design individual and creative typographic solutions and to integrate typography into their illustrative projects.

INT-204: Persuasive Sketching 2

Credits 3
Persuasive Sketching 2 is the second in a sequence of two classes in support of drawing skills and techniques. We continue to work with an array of hand skills, including basic pencil sketching, rapid visualization, marker sketching and adding digital painting. This is a project-based studio focused on developing hand drawing skills as a core competency and primary means by which to engage in the process of ideation and communication in human interaction of a product, story boarding, narrative and artful story telling.

INT-208: Composition and Drawing

Credits 3
This course provides an introduction to figure drawing and composition for beginning students in all majors who want to develop sound drawing and observational skills. Anatomical observation focusing on an understanding of skeletal structure and musculature, as well as mechanical function and forshortening is highly stressed, and composition and lighting are highlighted during class discussions and demonstrations. Attention is given to the role of drawing in conceptual development (rough, comp, finish), and art history is used to contextualize in-class assignments.

INT-209: Basics of Ceramics

Credits 3
This course lays the foundation for personal development of basic ceramic techniques as you work through simple projects. It introduces the beginner to both hand and wheel construction methods, including: pinching, coiling, slab making, throwing, trimming, and glaze application. The class meets off-site at Clay Center in Pasadena.

INT-209A: Basics of Ceramics Hand Build

Credits 3
This course introduces the beginner to hand construction methods working with clay and glaze. Students are introduced to the drying and firing methods that successfully transform clay into ceramics. Through in-class demos and 1-on-1 instruction, students learn hand-building processes to bring their designs to life - including pinching, coiling, slab-working and forming texture. Surface design and glaze application procedures are also explored including brushing, dipping and pouring. Students learn about the work of other artists but pursue their own creative vision while learning basic techniques. The class meets off-site at Green & Bisque Clay Center in Pasadena.

INT-209B: Basics of Ceramics Wheel

Credits 3
Students develop the fundamentals of working with clay on the potter's wheel to make unique, useful objects. Through in-class demos and 1-on-1 instruction, students learn wheel-forming techniques such as throwing, trimming, and attaching handles to bring their designs to life. Surface design and glaze application procedures are also explored including brushing, dipping, pouring and sponging. After a series of introductory assignments, students articulate their own goals and use pottery skills that they've learned to execute their own creative vision. Research exercises complement in-class worktime - survey select histories of ceramics, exposing students to the work of other artists and prompting students to observe ceramic objects in their everyday lives. Students are introduced to drying and firing methods that successfully transform clay into ceramics. The class meets off-site at Green & Bisque Clay Center in Pasadena.

INT-210: Adv Photography for Non-Majors

Credits 3
This class is designed for a variety of design, film or fine art majors who want to continue working in the photographic medium. The class explores antique and non-traditional forms of printing including platinum and palladium prints, experiments with pinhole cameras and lomography, as well as alternative photographic processes, including advanced digital programs (Photoshop and Light-room). There will be extensive lighting assignments, both location and studio, blending available light with tungsten and strobe lighting. Assignments are designed to encourage personal expression, conceptual thinking, and new ways of thinking about the meaning of images. Students produce a personal body of work in addition to participating in a class project.

INT-241: Rhino Modeling and Surfacing

Credits 3
This class offers students the opportunity to learn and develop in class basic and advanced surfacing as well as solid modeling techniques. Rhino will be used as the main tool to create 3D models that will be ready to be rendered realistically for quick or detailed presentations as well as ready for rapid prototyping. Projects will range from product design to soft goods, footwear, furniture, and packaging. Class is open to all majors; it is recommended students have 3D background experience if applicable. Pre-requisites: None

INT-251: Color Theory

Credits 3
Color Theory is a foundation level course covering all aspects of the use and application of color relating to, but not exclusive of visual arts practices. All areas of the subject will be covered and assignments will be given based on the relevant topics presented and discussed in class. Various theories, ideas and rules relating to color will be discussed and in many instances applied to projects. Students will develop their own term project in an attempt to understand how they use color in their work and make any relevant adjustments or corrections.

INT-252: Color and Story

Credits 3
Color & Story teaches foundation skills in color theory and applies them to visual narratives. The term's first half concentrates on weekly exercises to focus on specific color usage problems, and the term ends with a large story-based project. Most work is digital and Photoshop painting skills are assumed for students entering the class. Critiques are concerned with composition, use of light and emotional engagement. Class time is spent entirely on lecture, demo and critique. Color & Story is a why class in a how school. Subjects covered include history of color systems, overview of harmonies and contrasts, how we see, histories and sources of pigments and dyes, working with limited palettes, color scripts for animation, simultaneous contrast, varieties of natural light, how cinema uses cool & warm light, narrative uses of color, color palettes through history and current use, optical color mixing, effects of light on various surfaces, advantages of using colored line, overview of golden age of children's book illustrators, how cinema uses color "tags" and saturation, story structure, how color is used symbolically in culture and in animation, how we respond to color, how colored light differs from pigment color, history of color in film, color in architecture, correcting color images in Photoshop.

INT-254: Materials and Explorations

Credits 3
This class explores the use and manufacture of new and/or unique materials used in applied design and manufacturing. Students visit science laboratories developing new materials as well as manufacturing companies already implementing their use into products. Class experiments allow students to research and create new materials of their own utilizing industrial remnants supported by visiting lectures from material experts and scientists.

INT-258: Form Making

Credits 3
In this course, Graphics Packaging-track students will expand on their foundation of materials use and fabrication methods. Students will learn to work confidently and inventively with various form-making processes like mold-making and casting and model building techniques, while using a wide range of materials including wood, paper, plastics, and plaster. All projects are intended to reinforce a matrix of handwork, perception, and the material attributes of structure and form. Students are required to understand the safe operation of woodworking tools, machine procedures, material safety, and responsible material choices.

INT-261: Color Strategies

Credits 3
Color Strategies integrates pattern design, color theory, and material explorations. Students will create a workbook utilizing a trend forecasting website, WGSN (World Global Style Network), to develop a personalized color collection for design applications. Design assignments from class will focus on digital production quality, material and color selections, color output, and curating a cohesive presentation for clients. This course also introduces students to contemporary color trends, design processes, and global styles from the design industry in various marketplaces. Students will learn color theory as a foundation to support production techniques with an emphasis on pattern design. The class will consist of lectures, guest speakers, workshops, and field trips to local industries. Prerequisites: Design 1 or Design Fundamentals 1 or Concept 1 or Environmental Design 1, and Digital Design 1 or the equivalent Target student level: 2nd and 3rd term

INT-301: Advanced Color Theory

Credits 3
Advanced Color Theory, Materials, Processes and Technique an extension of Color Theory, with an advanced emphasis on all relevant painting techniques (Oil, Acrylic, Vinyl Acrylic, Enamel as well as other non-traditional or forgotten media). Materials covered in this class will be Canvas and Fabric, Paper and Paper products, Carpentry and Wood, Plastic and Acrylic Plexiglas, Metal as well as Ceramic, Cement and Plaster. Potential alternate subjects based on student interest or request would include: mold casting, inlay, paper mache and fiberglass with resin. The emphasis on the class will be on the use of varied materials and their ability to translate visual effect(s) within students work with particular emphasis on color. Demos will be provided as well as multiple studio, gallery and museum visits. This class would be open to all 5th, 6th, 7th and 8th term students.

INT-303: Experimental Type

Credits 3
This course investigates contemporary typography and print with an emphasis on exploration, examining emerging typographic conventions across various platforms and media. Students will learn to skillfully manipulate these conventions, according to the conceptual context, through typographic image and experimental print methods. Students will learn to use observational skills across a variety of media, oscillating between micro- and macro-aesthetic concerns, using typography to create a more contextual level of communication in design. Students will develop an increasingly refined and personal typographic vocabulary, customizing the projects to their skills and interests. Further your skills in size relationships, mixing fonts, and utilizing weights to create more texture, and increase your awareness overall of communicating with type.

INT-307: Letter Art Explosion

Credits 3
An advanced study in expressive typography. Students will research, design, draw and ink a robust hand-lettering Lubalinesque swash logo. Then they will choose two styles such as: Gothic, Renaissance, Formal Script, Industrial Age, among others, for a midterm and final project. Students will develop expertise in designing and rendering intricate and traditional letter forms that will expand career opportunities while growing their understanding of historic styles and decorative design ability. Expressive Type or Type 1 are required as a prerequisite.

INT-309: Intermediate Ceramics

Credits 3
This course builds on the skills and techniques learned from Basics of Ceramics by working through more complex projects. Students will further investigate hand building and wheel throwing with an introduction to wet slab construction and surface design techniques. Emphasis on mastery of form, knowledge of materials and consistency of result are the building blocks to developing your ceramic voice. The class meets off-site at Clay Center in Pasadena.

INT-310: Ceramic Futures Lighting

Credits 3
EXPLORE: DIGITAL CERAMICS + LIGHTING Explore digital fabrication processes that embrace the intersection of technology and craft, to design lighting that connects directly with our spaces and emotions. Hybridize digital processes with physical clay materials, such as rapid prototyping with clay casting and 3D tile making. Discover phenomena of light and color in space. Interrogate structure, texture and illumination effects using ceramic form, glazed surface, colors & reflectance. OPPORTUNITY: ENGAGE TACTILE ILLUMINATION Engage light & ceramics to bring lasting warmth into our lives and reconnect us with tactility. How might emotional light bridge beauty & function? And how might people experience light at home, outdoors & in their daily lives? LIGHTING DESIGN OUTCOMES Outcomes may range from: portable personal lanterns, to luminaires for a spectrum of interior & exterior moments, to lighting integrated with architectural surfaces. Design and fabricate full-scale working lighting, through a process of iterative prototyping. Therefore this class requires strong fabrication skills and digital modeling skills.

INT-317A: Web Portfolio

Credits 3
An Online Portfolio is an essential tool in this Digital Age. Online Portfolios are most often used between the "Business Card" introduction and the sit-down "Hard Copy Portfolio" face-to-face interview. This web portfolio class will help you to understand the basics of web design and the tools needed to create in this digital environment. Not only will you be able to create and modify your site, but also to maintain it over time and update it as often as needed. The class will cover grids, typography, readability, consistent look and feel. And of course personal image branding. No previous HTML or Web design knowledge is necessary. Registering a personal domain and setting up a hosting account will also be covered.

INT-349: Out of the Mold

Credits 3
Mold making offers ways to conceptualize, design, and produce the things that we make while allowing the possibility of reproducing objects in a variety of materials across many applications. The fundamentals of plaster, latex, and urethane mold making for casting ceramics will lay the foundation for each student to explore projects tailored to their own interests and disciplines. Students will share the development of technical strategies and disciplinary histories with the class as they explore the possibilities of production and customization. Discussions in class enhance hands-on production and experimentation.

INT-351: Fabrication Projects

Credits 3
Intermediate level students may continue to develop 3-D fabrication skills while working on personal projects to broaden their understanding of creative problem solving, craft and originality. Building on the knowledge gained from Materials for Art & Design(or other appropriate introduction), this class will explore the following: Making with metal: welding, wire constructions, armatures, cutting and joining of metal parts, hidden and visible welds; Surface finishing of metal: sanding, polishing + other treatments (Bondo, painting & powder coating); Non welded fastening methods: direct: tap and die, riveting and bolting, and indirect: adhesives and solvents; the creation of framing devices both visible and hidden. Students will work with metal, wood, plastics, 2-part epoxies, advanced multi-part mold making, ceramic blocking and building. Student input and requests of other fabrication methods will be considered. Students without a project in mind will have one assigned to teach the particular methodology. Time permitting the class may also visit relevant factory/designer/and artist studios. The course covers the safe operation of all craft work labor and will include a written quiz on material safety and instruction in the use of punch lists.

INT-503M: Grad Studio Materials Lab

Credits 2
Materials Lab for Graphic Design Graduate students is a 2-unit course introducing techniques, tools and methods for working in the Art Center shops on 3D projects. The class is taught in conjunction with the GD Graduate Seminar. This class instructs students in the safe operation of equipment including the table saw, band saw, lathe, laser cutting, drill press, 2-part Epoxy, sander, and router, so students may have access to the shop for future projects. Students complete a substantial project demonstrating an understanding and degree of facility with woodworking. Students will receive a shop access pass after successful completion of this lab.