Spatial Experience Design

Degrees and Certificates

Courses

HHUM-806A: TestLab Berlin: BIB Ger. Lang

Credits 3
Germans are obsessed with health and wellness. As a 25-billion-euro industry, it is more than a trend. In Berlin, it is a movement, led by millennials who are re-thinking how it integrates in every aspect of their daily lives. From yoga in Tiergarten to taking the waters at Liquidrom, to consuming garden fresh smoothies in Prinzessinnengarten, Berliners covet their ability to create a mind body spirit connection that is unique to them. Food and fitness play an equal role in a healthy lifestyle here. Organic, locally grown foods in cafes are a staple as baristas concoct finely tuned smoothies as cocktails, powering a boutique cycling studio, while gym goers consume specially tuned soundscapes that are designed to increase their focus and agility. Experience is supreme in Berlin. The body is in balance.

HHUM-807A: Berlin Future Work: Ger. Lang

Credits 3
Students are challenged to look at the next incarnation of the Co-Working trend, examining possible hybrids that engage all of our senses and offer opportunities to redefine the future of work. They will look at the psychological and social aspects of Berliners more entrepreneurial attitude ti different kinds of work - and how to construct meaningful physical environments around them to deliver the most effective impact.

HSAP-806A: Taste-Making Tokyo H&S 1

Credits 3
Reimagine the elements with which we eat, drink, and refresh. How can the design of the objects that surround us elevate our daily routines to a level of ritual, from lighting a candle, to sipping a cup of tea, to savoring the first bite? Informed by traditional and modern rituals, how do you define future rituals for a new generation, and how might new design influence global tastes? Japanese culture is rich with ancient and modern food traditions, from Tea Ceremony and Buddhist Temple food; to bento boxes and communal meals; to contemporary pop-ups and experiments driving the future of food. As we confront a ever-changing world, how might the future of dining play with and against tradition? In this program you will explore the cultural, social and ritual aspects of dining; food on-the-go in a mobile society; nutrition, health and wellness; the process of growing food; and the impact of food waste. You will design new tableware, lighting, and furnishings for dining for a global market. How does each element-from the utensils to the bowl to the table, lighting & surroundings-influence your experience of the meal?

HSAP-806B: Taste-Making Tokyo H&S 2

Credits 3
Reimagine the elements with which we eat, drink, and refresh. How can the design of the objects that surround us elevate our daily routines to a level of ritual, from lighting a candle, to sipping a cup of tea, to savoring the first bite? Informed by traditional and modern rituals, how do you define future rituals for a new generation, and how might new design influence global tastes? Japanese culture is rich with ancient and modern food traditions, from Tea Ceremony and Buddhist Temple food; to bento boxes and communal meals; to contemporary pop-ups and experiments driving the future of food. As we confront a ever-changing world, how might the future of dining play with and against tradition? In this program you will explore the cultural, social and ritual aspects of dining; food on-the-go in a mobile society; nutrition, health and wellness; the process of growing food; and the impact of food waste. You will design new tableware, lighting, and furnishings for dining for a global market. How does each element-from the utensils to the bowl to the table, lighting & surroundings-influence your experience of the meal?

HSAP-806C: Taste-Making Tokyo H&S 3

Credits 3
Reimagine the elements with which we eat, drink, and refresh. How can the design of the objects that surround us elevate our daily routines to a level of ritual, from lighting a candle, to sipping a cup of tea, to savoring the first bite? Informed by traditional and modern rituals, how do you define future rituals for a new generation, and how might new design influence global tastes? Japanese culture is rich with ancient and modern food traditions, from Tea Ceremony and Buddhist Temple food; to bento boxes and communal meals; to contemporary pop-ups and experiments driving the future of food. As we confront a ever-changing world, how might the future of dining play with and against tradition? In this program you will explore the cultural, social and ritual aspects of dining; food on-the-go in a mobile society; nutrition, health and wellness; the process of growing food; and the impact of food waste. You will design new tableware, lighting, and furnishings for dining for a global market. How does each element-from the utensils to the bowl to the table, lighting & surroundings-influence your experience of the meal?

HSAP-810A: Material. Shanghai Neuni H&S1

Credits 3
Collab: ArtCenter X Neuni ArtCenter College of Design brings the So-Cal maker culture, industry excellence and the rebellious attitudes of LA. Neuni brings radical materials innovation, cutting edge digital fabrication and a wide network of design & manufacturing in China and globally. Field Research: Created in China The design studio will be driven by real world Field Research, encompassing visits to: > Key factories/fabricators to discover opportunities for materials innovation > Neuni's digital fabrication & design studios in Shanghai and across China > Inspiring design case studies & studio visits around Shanghai Design Outcomes: New Materials & Applications Design innovative materials & applications across a range of scales: Potential outcomes: > Architectural surfaces: space envelopes, tiles, acoustic panels > Lighting / Illumination > Complementes / lifestyle goods

HSAP-810B: Material. Shanghai Neuni H&S2

Credits 3
Collab: ArtCenter X Neuni ArtCenter College of Design brings the So-Cal maker culture, industry excellence and the rebellious attitudes of LA. Neuni brings radical materials innovation, cutting edge digital fabrication and a wide network of design & manufacturing in China and globally. Field Research: Created in China The design studio will be driven by real world Field Research, encompassing visits to: > Key factories/fabricators to discover opportunities for materials innovation > Neuni's digital fabrication & design studios in Shanghai and across China > Inspiring design case studies & studio visits around Shanghai Design Outcomes: New Materials & Applications Design innovative materials & applications across a range of scales: Potential outcomes: > Architectural surfaces: space envelopes, tiles, acoustic panels > Lighting / Illumination > Complementes / lifestyle goods

HSAP-818A: SOUND Space Berlin: Ger. Lang

Credits 3
Students are challenged to look at the next incarnation of the Co-Working trend, examining possible hybrids that engage all of our senses and offer opportunities to redefine the future of work. They will look at the psychological and social aspects of Berliners more entrepreneurial attitude ti different kinds of work - and how to construct meaningful physical environments around them to deliver the most effective impact.

HSAP-818B: SOUND Space Berlin: Cultrl Im

Credits 3
Students are challenged to look at the next incarnation of the Co-Working trend, examining possible hybrids that engage all of our senses and offer opportunities to redefine the future of work. They will look at the psychological and social aspects of Berliners more entrepreneurial attitude ti different kinds of work - and how to construct meaningful physical environments around them to deliver the most effective impact.

HSCI-802A: Pacific Rim (TAMA): HSCI Elec

Credits 3
Extending the Pacific Rim collaboration, established in 2005 between ArtCenter and Tama Art University Tokyo, to create social impact with artisans in Northern Thailand. Over the last ten years we have explored a wide range of projects in the Pacific Rim project from: Aging population to Sustainable Illumination. Each project has an extensive two-week research trip, which exposes our students to both the historical and the contemporary forces, which drive Art & Design. The full semester experience is game changing for our students. When they return, they bring the richness of this experience back to Art Center and the Art Center community. Learning Outcome: CONTEMPORARY DESIGN INSPIRED BY THAI CRAFT: Eco-Fiber Innovation in Home Products, Lighting, Soft Goods -To preserve rich Northern Thai "Lanna" craft traditions and extend these traditions to new markets & global lifestyles. -To explore how agricultural by products can drive materials innovation and the evolution of eco-fiber. -Students will design contemporary home goods-small-scale furnishings, lighting, table-top products & soft goods-driven by innovative applications of eco-fiber & inspired by traditions & techniques of Lanna craft.

HSCI-802B: Pacific Rim (TAMA):HSCI Elec2

Credits 3
Extending the Pacific Rim collaboration, established in 2005 between ArtCenter and Tama Art University Tokyo, to create social impact with artisans in Northern Thailand. Over the last ten years we have explored a wide range of projects in the Pacific Rim project from: Aging population to Sustainable Illumination. Each project has an extensive two-week research trip, which exposes our students to both the historical and the contemporary forces, which drive Art & Design. The full semester experience is game changing for our students. When they return, they bring the richness of this experience back to Art Center and the Art Center community. Learning Outcome: CONTEMPORARY DESIGN INSPIRED BY THAI CRAFT: Eco-Fiber Innovation in Home Products, Lighting, Soft Goods -To preserve rich Northern Thai "Lanna" craft traditions and extend these traditions to new markets & global lifestyles. -To explore how agricultural by products can drive materials innovation and the evolution of eco-fiber. -Students will design contemporary home goods-small-scale furnishings, lighting, table-top products & soft goods-driven by innovative applications of eco-fiber & inspired by traditions & techniques of Lanna craft.

HSOC-805B: Safe Niños - Research

Credits 3
By application only OPPORTUNITY: Students will co-create with kids, families, and staff to design innovative healing environments for child burn survivors at Coaniquem's campuses across Chile. Interdisciplinary student teams will propose real world solutions: Engaging environments that are welcoming and Therapeutic, as well as fun and interactive. MISSION: Develop high impact solutions and resourceful innovations for real world implementation at Coaniquem. FIELD RESEARCH: 2 Weeks in Chile: Travel first to the main COANIQUEM's pediatric burn center in Santiago to understand their mission and learn first hand from previous Safe Niños collaborations. Then travel to their other two locations in Chile: Antofagasta and Puerto Montt to understand the challenges and opportunities from these two pediatric centers located in the North and the South areas of the country. We will seek for opportunities to make an impact while building deep connections with people.

HSOC-806A: TestLab Berlin: BIB Cultrl Im

Credits 3
Germans are obsessed with health and wellness. As a 25-billion-euro industry, it is more than a trend. In Berlin, it is a movement, led by millennials who are re-thinking how it integrates in every aspect of their daily lives. From yoga in Tiergarten to taking the waters at Liquidrom, to consuming garden fresh smoothies in Prinzessinnengarten, Berliners covet their ability to create a mind body spirit connection that is unique to them. Food and fitness play an equal role in a healthy lifestyle here. Organic, locally grown foods in cafes are a staple as baristas concoct finely tuned smoothies as cocktails, powering a boutique cycling studio, while gym goers consume specially tuned soundscapes that are designed to increase their focus and agility. Experience is supreme in Berlin. The body is in balance.

HSOC-807A: Berlin Future Work: Cultrl Im

Credits 3
Students are challenged to look at the next incarnation of the Co-Working trend, examining possible hybrids that engage all of our senses and offer opportunities to redefine the future of work. They will look at the psychological and social aspects of Berliners more entrepreneurial attitude ti different kinds of work - and how to construct meaningful physical environments around them to deliver the most effective impact.

SAP-818A: SOUND Space Berlin: Stu 1

Credits 3
SOUND space Berlin "From Digital to Vinyl & Back We can purchase, listen to and enjoy music in many forms, in many places. Berlin popularity as a music destination for both fans and artists alike is indisputable. Berlin addresses a wide range of music options from Indie, Rock, Jazz and Swing. From outdoor concerts to intimate jazz bars, to underground Techno, to a leading global Symphony, Berlin explores music on every level. Berlin is an attractor of global talent from around the world. Undiscovered musicians flock to Berlin for an opportunity to play and be discovered. We also engage and connect to music in many ways. We do it at home, while we're at work, while computing or by going to concerts and clubs or just having fun with friends. We listen live and with our headphones on. We download music on the go and talk to our friends to share and exchange our favorite musicians and bands. What if there was a new kind of place where we could go to listen, watch musicians play and purchase not only music - but everything that goes with it, from cool headphones to the latest speakers, to software and instruments? What if we could exchange playlists there while having a drink or snack? Maybe it's a place that has vintage vinyl that we can check out, too.

SAP-818B: SOUND Space Berlin: Stu 2

Credits 3
SOUND space Berlin "From Digital to Vinyl & Back We can purchase, listen to and enjoy music in many forms, in many places. Berlin popularity as a music destination for both fans and artists alike is indisputable. Berlin addresses a wide range of music options from Indie, Rock, Jazz and Swing. From outdoor concerts to intimate jazz bars, to underground Techno, to a leading global Symphony, Berlin explores music on every level. Berlin is an attractor of global talent from around the world. Undiscovered musicians flock to Berlin for an opportunity to play and be discovered. We also engage and connect to music in many ways. We do it at home, while we're at work, while computing or by going to concerts and clubs or just having fun with friends. We listen live and with our headphones on. We download music on the go and talk to our friends to share and exchange our favorite musicians and bands. What if there was a new kind of place where we could go to listen, watch musicians play and purchase not only music - but everything that goes with it, from cool headphones to the latest speakers, to software and instruments? What if we could exchange playlists there while having a drink or snack? Maybe it's a place that has vintage vinyl that we can check out, too.

SAP-818C: SOUND Space Berlin: Stu 3

Credits 3
SOUND space Berlin "From Digital to Vinyl & Back We can purchase, listen to and enjoy music in many forms, in many places. Berlin popularity as a music destination for both fans and artists alike is indisputable. Berlin addresses a wide range of music options from Indie, Rock, Jazz and Swing. From outdoor concerts to intimate jazz bars, to underground Techno, to a leading global Symphony, Berlin explores music on every level. Berlin is an attractor of global talent from around the world. Undiscovered musicians flock to Berlin for an opportunity to play and be discovered. We also engage and connect to music in many ways. We do it at home, while we're at work, while computing or by going to concerts and clubs or just having fun with friends. We listen live and with our headphones on. We download music on the go and talk to our friends to share and exchange our favorite musicians and bands. What if there was a new kind of place where we could go to listen, watch musicians play and purchase not only music - but everything that goes with it, from cool headphones to the latest speakers, to software and instruments? What if we could exchange playlists there while having a drink or snack? Maybe it's a place that has vintage vinyl that we can check out, too.

SAP-818D: SOUND Space Berlin: Stu 4

Credits 3
SOUND space Berlin "From Digital to Vinyl & Back We can purchase, listen to and enjoy music in many forms, in many places. Berlin popularity as a music destination for both fans and artists alike is indisputable. Berlin addresses a wide range of music options from Indie, Rock, Jazz and Swing. From outdoor concerts to intimate jazz bars, to underground Techno, to a leading global Symphony, Berlin explores music on every level. Berlin is an attractor of global talent from around the world. Undiscovered musicians flock to Berlin for an opportunity to play and be discovered. We also engage and connect to music in many ways. We do it at home, while we're at work, while computing or by going to concerts and clubs or just having fun with friends. We listen live and with our headphones on. We download music on the go and talk to our friends to share and exchange our favorite musicians and bands. What if there was a new kind of place where we could go to listen, watch musicians play and purchase not only music - but everything that goes with it, from cool headphones to the latest speakers, to software and instruments? What if we could exchange playlists there while having a drink or snack? Maybe it's a place that has vintage vinyl that we can check out, too.

SAP-828A: Testlab Berlin: Studio 1

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

SAP-828B: Testlab Berlin: Studio 2

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

SAP-828C: Testlab Berlin: Studio 3

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

SAP-828E: Testlab Berlin: CUL

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

SAP-828F: Testlab Berlin: HMN

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

SAP-828G: Testlab Berlin: Studio 4

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

SAP-828H: Testlab Berlin: MAT

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Real-life design challenge in a studio setting. Project is funded by Art Center and supplemented by a consortium of outside partners.

SAP-858A: Underground Berlin: Studio 1

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-858A: Underground Berlin: Studio 1

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-858B: Underground Berlin: Studio 2

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-858C: Underground Berlin: Studio 3

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-858D: Underground Berlin: Studio 4

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-858E: Underground Berlin: Humanities

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-858F: Underground Berlin: Social Sci

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-858G: Underground Berlin: Bus+PRP

Credits 3
Underground: a place to risk, out of the main the new, not part of the ordinary, pioneering. Berlin has a rich history of using UNDERGROUND as a vehicle of change, a laboratory for discovering the outcast, the exception, the accident that defies traditional constructs. How do we use the past to create a new paradigm for art and design in Berlin: To questions without limits? How can we look at our world through the lens of the underground to reinterpret how we live, work, play & communicate: Where is the new edge? 15 students from different art and design disciplines will investigate the multi-dimensions of Berlin's underground zeitgeist as 5 multi-disciplinary teams, devising new opportunities for hospitality + food, entertainment, visual art and trans-media communication. Teams will explore Berlin's creative underground inspired by one of these lenses: - The Underground infrastructure: the 'functional guts' of the metropolis - The sound of Underground: Berlin's extreme music scene - Underground art: Berlin's urban sensibility above and below ground - Hot and cold wars: the Underground archaeology of a formerly divided city - Fashion: Berlin beyond the establishment - The protagonists of Berlin Underground: Demitri Hegemann & Co.

SAP-859A: TestLab Berlin:Cultrl Immrsn

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

SAP-859B: TestLab Berlin:German Lang

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

SAP-859C: TestLab Berlin: H&S Elective

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

SAP-859D: TestLab Berlin: Studio 1

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

SAP-859E: Testlab Berlin: Studio 2

Credits 3
TestlabBerlin is a sponsored studio abroad project. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application. Students will experiment with new creative strategies for art & design production which will be informed by real-time response from a chosen audience. This feedback process will be enabled both through social media (Socialtecture) and through in-person interaction with the audience. The resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

SAP-877: Sustain Des Stu Eco Research

Credits 3
This sustainable design studio will offer an exciting hands on exploration studio in biomimicry, biodiversity and next nature. Student's will study nature's biological forms and systems, and speculate nature's time tested strategies to solve human design problems. Project: Based on our immersive explorations and workshops in one of the most bio-diverse places on the planet, students will create new paradigms for how we live, work and play. A critical component of this studio will be pushing towards an intelligent, performative, more sustainable future. Located in the central pacific coast of Costa Rica, which is considered an ecological transition zone, just north are the tropical dry forest, and to the south are the humid rainforests. Field trips and guided tours will coincide with sustainable, biomimicry, ecological design and research exercises.

SXD-101: Digital Process 1

Credits 3
In collaboration with the Spatial Design 1 class, students will explore basic design and representational techniques and develop their own drawing skills as a medium of creative exploration, for artistic, design and communication objectives. Students will first learn to see with acuity, accuracy, and understanding, then transform seeing into interpretation and intention with learned drawing skills. With these skills, students can then give design and thought immediate form, as well as create the images that effectively communicate.

SXD-102: Spatial Design 1

Credits 3
Students will explore a number of strategies designers use to understand, evaluate and create both built and virtual environments. A series of design exercises that explore the various strategies allow students to initiate the development of a personal design process. Through slide shows, readings and a number of analytic exercises that run concurrently with the design problems, students will investigate a variety of environments. Finally, students will learn to explore and to communicate their ideas through sketching, formal drawings, models and verbal presentations.

SXD-103: Design Lab 1

Credits 3
This course introduces students to essential concepts and skills in graphic communication as it is applied in the discipline of Spatial Design. Students will work on exercises and exploratory projects that provide a foundation for making graphic design decisions, focusing on concepts such as composition, hierarchy, color, typography and grids through various mediums. Software such as Adobe InDesign, Illustrator and Photoshop will be used as tools for exploration and design in the development of these concepts. Students will also take practical skills and apply them through the lens of research and experimentation in developing a personal and professional working design process.

SXD-104: Materials and Making

Credits 3
This course offers an introduction to the materials and processes that inform our spatial experience through the investigation of interdisciplinary techniques and methods of making. Through a series of model making explorations, students will analyze appropriate scalar shifts and material constructs within a conceptual model. Once a fundamental understanding of scale and representation has been established, students will integrate material research and fabrication techniques towards creating a tangible model of spatial experience. The course will conclude with an interdisciplinary group exhibition that showcases each student?s understanding of model making explorations, material representation, and fabrication techniques.

SXD-105: Visual Communication 1

Credits 3
Primer class with a focus on learning ways to capture, develop and express ideas on paper. We study a variety of hands skills including; Basic pencil drafting techniques. Diagramming space plans, Rapid Vis quick sketch techniques and assembling scale study models. Students draw objects with a sense of structure. Acquire a basic knowledge of linear perspective and practical ways to apply these skills. This class is a companion to the Studio Class. Assignments are synchronized to help students reach full potential on design exploration and produce quality work on schedule.

SXD-151: Digital Process 2

Credits 3
The second of three consecutive studio courses, this course is an overview of 3D computer-aided visualization concepts through the instruction of two industry leading software tools. The focus of this class is on the applications of AutoCAD and Maya to the design process and visual communication. AutoCAD and Maya will be presented through weekly exercises and a more comprehensive project-based approach. The course is structured around three application goals: Basics, Processes and Presentations -which are not seen as completely separable, and intertwine with each other during the term. The first goal is for the student to become familiar with basic representation methods and tools, while the second introduces the additional concepts required for students to dynamically interact with the computer and apply comprehension of these basic techniques to the design process. The third component of the class reviews the different communicative capacities of representation methods. Students will formulate a presentation of their project through analysis and evaluation of presentation techniques.

SXD-152: Spatial Design 2

Credits 3
Design for the Contemporary Work Space This Design studio seeks to address further conceptual principles and focus on context and contextual issues. Students will generate design concepts for multi-level program requirements. The handling of circulation and spatial adjacencies and experience will be given prime consideration. Other issues such as lighting, proportion, construction, context, visibility, materiality, approach and visibility will be discussed. Brand - Image - Experience will be introduced and discussed in this studio. The course requires the students to arrive at their own relevant concept, to explore the design process, formulating an expressive solution to the design challenge. Solutions should echo through the material choices, colors, lighting, textures and furnishings and ultimately to the Experience. The process undertaken to arrive at a successful project will be stressed throughout the course through assignments, lectures and studio critiques.

SXD-153: Design Lab 2

Credits 3
This course focuses on the use of graphics for students interested in a broad based design career. Students will explore the use, organization and application of content narrative designing. Projects will investigate the process of problem solving, metaphorical concept and visualization of ideas. Students will be exposed to: sequential imaging, storytelling and scalability of ideas, as well as formal issues related to typography, composition, content and research.

SXD-155: Visual Communication 2

Credits 3
This class builds on the knowledge acquired in Visual Communication 1 and continues to emphasize methods to study and present a volume of ideas with authority and style. We continue to practice Rapid Vis technique with pencil, pen, marker and Wacom stylus. We explore professional methods of how to work an idea with the assistance of digital camera for photo reference and 3-D digital modeling programs as a basis for producing sketch under lays. We use Photoshop to apply tone, color and photo entourage. Each student is encouraged to develop a personal voice for expression,

SXD-200: 3rd Term Review

Credits 0
Enrollment for this class should be with 3rd term classes. Consists of a portfolio review & successful review by the Dept Chair before the student is allowed to enroll in any 4th term classes.

SXD-201: Digital Process 3

Credits 3
This course explores the application of computation as a design methodology. Building off of the skill set acquired in Digital Process 2, this class will further explore the meaning and the how to of working within a 3D application. We can begin to develop a collaborative approach to using the computer as both a partner and as a medium. This offers the designer an ever expanding potential to generate newness through invention and exploration. The class will focus on the depth of the tools ranging from modeling to animation, and from visualization to rendering.

SXD-202: Spatial Design 3

Credits 3
This studio explores conceptual strategies in the development of a design idea. Emphasis is on the formal, experiential and material issues inherent in cultivating a design sensibility or language. Projects given range in topic, but are Interior in nature, integrating the design and articulation of space, furniture, materials, lighting, display and graphics. Working with a prescribed hypothetical client, students are challenged to reinterpret a brand identity. Students will learn to generate design solutions that are both conceptually innovative and commercially viable. Students are challenged to explore an idea intellectually and intuitively. Through conceptual exercises, students explore ways of building a foundation on which to begin the design process.

SXD-203: Design Lab 3: Applied Graphics

Credits 3
This is an introduction to interactive graphics and its role in spatial design. There is always a certain amount of interactivity in every project. These interactions help to elevate the level of emotional impact and effectiveness. When well crafted, the level of involvement, impact and interactive process adds to the investment of the user and creates a sense of ownership over the experience. The strength of story paired with place, materials and message supply a rich basis for Experience Design.

SXD-204: Color, Material and Concept

Credits 3
This class will focus on the emotive qualities of material - researching and exploring how material and color impacts 3-dimensional space. Color and Material should not be discrete fields within architecture and design, rather an extension of all real experience. We will therefore approach color and material as integral to the design process, letting the fundamental qualities of both influence design, and treating them as critical points of departure for investigating spatial possibilities. This course involves research, student presentations, and design problems focused on exploring materials and graphic spaces at various scales from object to skin to building. Course Objective: To establish a greater understanding of the emotive powers of color & materials.

SXD-205: Visual Communication 3

Credits 3
Visual communication 3: Idea Communication with digital drawing, painting & photo composite We continue to blend traditional hand skills with digital media. We will composite hand art over site photos, and import digital textures in hand art. Students will become extremely proficient with rapid-vis color marker, and perspective sketch techniques. They will also sketch and paint on a pen tablet to explore an expressive approach to working with Photoshop, Painter and Sketchbook Pro. We will learn to balance hard edge details with subtle humanity to describe design intent with form and purpose. This class will provide an opportunity to develop a fluid and personal approach to express concepts or a narrative of spatial experience with confidence and a style.

SXD-251: Digital Process 4

Credits 3
This class emphasizes how materials, color and lighting influence the experiential aspects of an environment. Students will research scientific as well as cultural attitudes on material and color, as well as documenting and generating their own studies and proposals on the subject. Projects will bridge the thresholds of art and design, by suggesting solutions that are at once both sculptural and functional.

SXD-252: Spatial Design 4

Credits 3
This class emphasizes a holistic design process as applied to interpretive exhibition spaces, both temporary and permanent. Students are asked to explore alternative methodologies, translations and metaphors in communicating an idea, service, point of view or product. Special attention is paid to the notion of experiential design in a branding context. Students are given specific parameters to develop their own exhibition project delving into issues of story-telling, narrative and branding in a 3D space. Structural and graphic systems are also addressed with an emphasis in constructing a viable and clear program as project directive.

SXD-253: Design Lab 4

Credits 3
Completely Integrated Message Making How can graphics, environment, and technology interface to deliver unique opportunities in brand awareness? This class looks at ways to involve and evolve these disciplines into projects that move far beyond tranditional approaches to graphic and advertising campaigns, retail, hospitality and exhibit design. Students will explore branding in three different assignments: 1. Pop-Up Retail/Rogue Shows How do you create a temporary environment that appears unannounced quickly draws a crowd to deliver a message that captures a brand attitude and essence and then disappears or morphs into something completely dirrerent? The future of branding must resonate with today's consumer who wants to be challenged, delighted and educated in unexpected ways. 2. Event Design Event design for corporate functions where the branded message is obvious is one way to speak to an audience. But more and more these branded events are becoming non-labels. Quiet forms of messages are strongly focusing on a targeted purpose for the audience. A one day event can take the shape of finding an old train yard that has a history and making it into a one night concert that offers the best music acts in the world. 3. The City Block Develop a city block into one branded environment. From a window to a facade to the sidewalk and the road. All aspects of a city block and what is encountered along the way can be used to deliver an experience that points to a place, a product, or a service. Technologies are emerging that are changing the landscape of architecture in an urban environment. A brand that can take advantage of this opportunity will have the ability to tell their story several thousand times a day. Lectures include past branding efforts in time from super graphics of the 70's to the uber interactive events of today where the audience is the medium and translators of the message. Guest speakers will share case studies of their own projects as well as those that have inspired them.

SXD-261: Structure-Interior Architect

Credits 3
This course is an overview of means and methods commonly employed to realize a design after it has been conceived. This class focuses on the construction, fabrication & manufacturing aspects of spatial projects. Students will be introduced to the process of developing a design with collaborators, consultants, agencies and fabricators. Case-study projects will be analyzed to demonstrate how materiality and connections are deployed on an actual construction. Students will then apply their understanding to the development of their own projects.

SXD-301: Digital Process 5

Credits 3
Digital Process 5 continues to work with parametric solid modeling concepts but now the focus shifts from form to assembly. Students will learn to test the form and shape of their design and evaluate its performance, be it formability, cost, motion, structural, etc. Emphasis will be placed on how these simulated real world factors can be evaluated and help to update and inform our designs.

SXD-310: Topic Studio

Credits 3
Each Topic Studio segment has a different course description. See the Department Chairs Office for more information.

SXD-312: Sustainability Studio

Credits 3
General Description: Students will learn to analyze existing products, environments, and processes for sustainability. By moving away from the "how can we be less bad?" mentality to the "how can we be 100% good?" mindset, students will explore the redesign of a variety of objects and environments to be sustainable: to meet our needs without compromising the ability of future generations to meet theirs. The class will explore strategies that allow students to take on such issues as up-cycling (recycling scrap products to create new higher value entities), eliminating the concept of waste (waste equals food), and reducing our ecological footprint through the intelligent design of environments and products.

SXD-313: Portfolio Studio

Credits 3
The goal is to design a portfolio that represents not only existing work, but to communicate a students desire professional direction.

SXD-350: 6th Term Review

Credits 0
Enrollment for this class should be with 6th term classes. Consists of a portfolio review & successful review by the Dept Chair before the student is allowed to enroll in any 7th term classes.

SXD-354: Spatial Materials & Surfaces

Credits 3
This course leverages the impact of materials and surfaces on the spatial experience. Previous projects will be brought into class in order to rethink, refine and gain a deeper understanding of material project development. Students will work on sustainable in depth material selections that tie effectively into the storytelling of the project. Aspects like brand relationship, business or use case scenario and local and cultural facets will be addressed in order to create a criteria-driven and sustainable approach towards creating a strong material concept. The effect of selected surfaces and finishes on value proposition, atmosphere and intuitive behavior in space as well as manufacturing processes and finishing techniques will be taken into consideration. Communicating these ideas with compelling material concept representations, refined renderings and material sample displays will be just as important. Course Objective: The goal of this class is to achieve a profound comprehension of thorough material and surface selections, representation techniques and to leave you with elaborate and refined portfolio pieces.

SXD-413: Portfolio Studio 2

Credits 3
This class builds off of the direction, approach and matrix created in Portfolio Studio. This course focuses on the personal career direction of each student and establishes an individual identity for students to: define, edit and present their personal voice in both print and digital portfolios form. Students will define types of studios & firms they are interested in working with in the future and adjust the packaging of their projects to reflect Industry standards. Course Objective: This course is meant to define a student's personal voice and career direction.

SXD-465: Degree Project: Studio

Credits 3
This studio provides the student with the opportunity to develop a project, which culminates from research and design, initiated during the seventh term prep studio. The class focuses on the process of design development. The nature of materials, structure, cost, environmental factors, applicable code issues guide the development of the projects. This studio explores the topic and process of moving a design project beyond preliminary design. In the design development phase, the work is further designed through more exact design decisions made due to greater focus on detail and a closer exploration of a part or piece of the project at a larger scale. Accompanying this investigation is a greater attention to material, technological and ecological aspects. There will be a focus on the particulars of the selected projects. Range of projects will be Retail design, Hospitality/restaurant design, exhibit design, Residential design, Interior products (furniture/lighting) and Set/production design. This studio will manifest itself through large-scale drawings/construction documents, models/constructs and/or multi-media presentation.

SXD-475: Senior Exhibition Design

Credits 3
In this course graduating students will design their Senior Spatial Design Exhibition. This exhibition should represent both our Spatial Design department as well as the personal-voice and career direction of each student. Students are expected to work together as a team to develop a theme and concept direction for our Spatial Design Grad Studio. Students will also work together to fabricate and install the exhibition for graduation Course Objective: This project is the culmination of our Spatial Experience design curriculum. It defines the nature of our graduating class and their career direction.

TDS-301: Eco Research Lab Joshua Tree

Credits 3
This TDS sustainable design studio will offer an exciting hands on exploration studio in biomimicry, biodiversity and next nature. Student's will study nature's biological forms and systems, and speculate nature's time tested strategies to solve human design problems. Based on our immersive explorations and workshops in an extremely biologically diverse zone known for its dramatic monzogranite rock formations and it's marvels of adaptation. Students will create new paradigms for how we live, work and play. A critical component of this studio will be pushing towards an intelligent, performative, more sustainable future. How can Joshua Tree's robust bio-diversity, inspire new material innovations and behaviors? Students will design spaces, material innovations, furnishings, and experiences inspired by an extremely biologically intense environment. In terms of biomimicry, we will focus on the desert ecology of: Thermo-Regulation and Water Conservation.

TDS-313A: Royal Caribbean/Unreal Engine

Credits 3
From Thrill to Chill: Designing Holistic Neighborhoods on a City at Sea A cruise ship is effectively a "city at sea" with all the needs and considerations that an operating community requires with the added challenge of navigating a dynamic ocean environment. Be it food and beverage, entertainment, fitness, retail, rest and relaxation, wayfinding and transit, or overall balance of space usage, all aspects of daily living are in play. To realize the most compelling vacation experience possible, we are going to explore and design holistic neighborhood concepts that feature robust amenities and curated experiences contained within an integrated concept. Our focus will be on both the constituent elements and ultimate totality of architecturally-integrated, theme-driven, holistic mixed-use spaces that adapt throughout the day, resulting in spaces that guests will "never want to leave." Unreal Engine will be used as a real-time design/visualization tool throughout the design process and the rendering engine for the final deliverables.

TDS-313B: Royal Caribbean: Perfect Day

Credits 3
Design for the "Perfect Day" island experience with Royal Caribbean, immerse visitors in the local culture while creating a thrill and chill environment.

TDS-379: Pacific Rim 10: Socal Sanctury

Credits 3
Project: This project explores our need to develop a place of rest and contemplation in our hectic global-digital world. Whether it's a destination in the mountains, desert or at the beach, we are searching for solutions to our stressful day-to-day environment. We will also need to reexamine opportunities in our homes for developing places of sanctuary, rest and relaxation. Whether it's the joy of a spa experience, the beauty of a meal or the exposure to nature, we need to unplug, recharge and re-focus. We will be exploring the boundaries of sanctuary in regards to our spatial environment, where and how we eat, what we wear and how we find balance in a busy world. In other words we will be developing and defining: spaces, products and lifestyle which elevate the way in which we encounter, interact and live our lives. Pacific Rim 10 will begin with field research to familiarize ourselves with Southern California's opportunities for creating sanctuary. We will visits sites from the mountains, deserts and to the sea to observe how Southern California looks at rest and relaxation. These visits will be the basis for our project

TDS-379B: Pacific Rim 14 Undercover Cult

Credits 3
By Application Only. This Pacific Rim collaborative studio will seek to uncover what is real and authentic. It's this sense of raw authenticity that bubbles up from the streets of Los Angeles and Tokyo, that will be our point of departure. No matter what the discipline, and with street culture influencers from art, fashion and music from the pacific rim continuing to globally influence, and indeed shape all manner of arts in the public realm. Students will explore LA's vast multi-cultural urban enclaves The goal of the outcomes is to continue the dialogue about the juxtaposition of creative expression and urban space, and how design can be the catalyst for the creation of meaningful experiences and public spaces that have the ability to elevate creative expression and allow for the encouragement of self-expression, foster creative skills and methodologies, reflects new and creative ideas, and is sensitive to the needs of the individual and to the dynamics of public realm and can facilitate community engagement and dialogue.

TDS-379C: Pacific Rim 16 America's Stage

Credits 3
By Application Only. As we emerge from a global pandemic and resume our digital nomad lifestyles in an evolving new reality, we will explore the need for healing, sacred spaces, and experiences that not only reflect the diversity of faith and cross cultures amongst Pacific Rim (LA x Tokyo) citizens, but can also offset the rise of anxiety, collective loss, suicides, depression and mood disorders. This collaboration studio will explore outcomes such as: [public] + private + intimate spatial experiences, interactive installations, objects, furnishings that encourage reflection, remembrance, contemplation, re-set and have us re-thinking our fragile and current relationship with each other and our natural resources.

TDS-382D: Safe Ninos Development Seminar

Credits 3
SAFE Niños Seminar Fall19 OPPORTUNITY: Develop design solutions to co-create engaging environments for Coaniquem's Puerto Month (South) and Antofagasta (North) campuses. Based on the design outcomes from the main Safe Niños studio, develop further spatial designs, fixtures and/or graphic content that translate into real solutions to be tested or partially implemented at Coaniquem's facilities in Chile. Work in collaboration with Coaniquem's staff, patients and vendors in Chile to evolve design proposals into prototypes in order to test them at the end of the term in Chile. MISSION: Support COANIQUEM, a leading nonprofit that provides free holistic treatment to children across Latin America who have survived severe burns, through the development of high impact resourceful innovations for real world implementation. TESTING TRIP: 1 Week Travel to Coaniquem campuses in Chile to test and implement design solutions and evaluate their impact. Enrollment open to students who have taken Safe Niños studio and others by application.

TDS-439: Dead Malls (DM TDS)

Credits 3
In this Design Matters TDS, students will zero in on possible futures of DEAD MALLS. We start by asking two key questions. First: Should dead, unused suburban malls be resurrected or remain ancient commercial ruins of twentieth century spatial planning? Second: If they are to be resurrected, what if Dead Malls could be turned into Healthy Space - healthy for living, learning, working, healing and play? Given the urban and suburban complexity the topic, we will learn from guest speakers, panel discussions, field trips and workshops regarding how to transforming large scale "dead" and unused architecture into viable community-centers, such as, Equity housing, Community health centers, educational centers for Green Living or Entertainment Centers. Our focus will be on healthy options - healthy for people, planet and profit. This course is eligible for the Designmatters Minor in Social Innovation

TDS-458A: Vax for All Developmnt Seminar

Credits 3
Most classes will meet online, with a few hyflex meetings on-campus in the 1111 Designmatters studio & in-person prototype testing at vaccine pop-up events organized by Get Out the Shot LA The Fall 2021 Designmatters Development Seminar builds on the design outcomes from the Summer 2021 "Vax for All: Design to overcome vaccine hesitancy & achieve equity" TDS studio. You will work as an interdisciplinary team to develop, prototype, and implement the CARE Vaccine Van modular system and branding, to make real-world social impact in providing COVID vaccines to LA's marginalized communities. You will engage a co-design approach rooted in empathy, to design for vaccine equity. Create highly resourceful designs that support families to get vaccinated together, with a focus on the 150,000 kids in LA who lack formal points of contact with the medical system. Co-create & prototype designs with subject matter experts, including grassroots health equity organization Get Out the Shot LA and community clinics such as Kedren Health. Test & iterate your prototypes at COVID-19 vaccine pop up events with local organizations, small businesses, and other community settings. Envision how a prototype Vaccine Van system can serve as a first step towards a larger initiative of a fleet delivering mobile primary care to under-served children, families and communities in the future.

TDS-482B: Safe Niños: Concepción Su23

Credits 3
(3) Studio TDS Credits + (3) H&S Research credits. Students will co-create with kids, families, and staff to design innovative healing environments for child burn survivors at Coaniquem's campuses across Chile. Interdisciplinary student teams will propose real world solutions: Engaging environments that are welcoming and Therapeutic, as well as fun and interactive. MISSION: Develop high impact solutions and resourceful innovations for real world implementation at Coaniquem. FIELD RESEARCH: 2 Weeks in Chile: Travel first to the main COANIQUEM's pediatric burn center in Santiago to understand their mission and learn first-hand from previous Safe Niños collaborations. Then travel to their new location in Chile: Conception. We will seek for opportunities to make an impact while building deep connections with people.

TDS-801A: Light+Shadow: Kln, Germany

Credits 3
In Light X Shadow: Kln X California, students from ArtCenter & KISD will collaborate to create innovative illumination exploring the shared theme of light and shadow. Light impacts the way we perceive our world, influences our mood, and colors our experiences. This project will explore the historical, conceptual + contextual qualities of illumination, leading to opportunities to produce lights for the global market. This studio will investigate creative applications of cutting-edge lighting technologies, and harness this hands-on exploration to generate innovative lights that achieve an emotional impact.

TDS-804: Pacific Rim 12 Eco Resrch Lab

Credits 3
This Pacific Rim studio will offer an exciting, hands-on experience in biomimicry, biodiversity. Students will study nature's biological forms and systems, and speculate nature's time-tested strategies to create a new symbiotic relationship with our precious natural resources. How can Costa Rica's rich bio-diversity, inspire new material innovations and behaviours? Students will design spaces, material innovations, furnishings, and experiences inspired by an extremely biologically intense environment. The two-week research trip will take place in the Central Pacific coast of Costa Rica, which is considered an ecological transition zone, just north are the tropical dry forest, and to the south are the humid rainforests. Field trips and guided tours will coincide with sustainable, biomimicry, ecological design and research exercises. Amongst our activities will be nature walks, horseback riding, night hiking in the rainforest, assisting with turtle migration and camping in the jungle.

TDS-805A: Safe Niños

Credits 3
OPPORTUNITY: Envision Charity Shop System Envision a system of thrift shops to support pediatric burn treatment. Nonprofit charity shops are a new phenomenon in Chile, and have a huge potential to raise funds to support free treatment, while building a community of socially engaged volunteers. Interdisciplinary student teams will propose real world solutions: . Retail: charity shop spatial design / furniture & lighting / pop-up shops . Branding & Marketing: promotion for customers, donors, volunteers . Systems & Strategy: supply chain for donations / online store MISSION: Free Pediatric Burn Treatment Partner with COANIQUEM, a leading nonprofit that provides free holistic treatment to children across Latin America who have survived severe burns. FIELD RESEARCH: 2 Weeks, Santiago, Chile Travel to COANIQUEM's pediatric burn center in Santiago, Chile, to understand their mission & research opportunities for charity retail

TDS-805B: Safe Niños

Credits 3
By application only OPPORTUNITY: Students will co-create with kids, families, and staff to design innovative healing environments for child burn survivors at Coaniquem's campuses across Chile. Interdisciplinary student teams will propose real world solutions: Engaging environments that are welcoming and Therapeutic, as well as fun and interactive. MISSION: Develop high impact solutions and resourceful innovations for real world implementation at Coaniquem. FIELD RESEARCH: 2 Weeks in Chile: Travel first to the main COANIQUEM's pediatric burn center in Santiago to understand their mission and learn first hand from previous Safe Niños collaborations. Then travel to their other two locations in Chile: Antofagasta and Puerto Montt to understand the challenges and opportunities from these two pediatric centers located in the North and the South areas of the country. We will seek for opportunities to make an impact while building deep connections with people.