Graduate Graphic Design

Courses

GMGX-500: DB: Linkedin Learning 1.0

Credits 1
The Graduate Digital Basics: Linkedin Learning 1.0 course provides a recap of Adobe Creative Suite products: Illustrator, InDesign, and Photoshop. The course also covers fundamentals of graphic design history, typography, grids, and logo design.

GMGX-501: Graduate Studio 1

Credits 3
Course description and learning outcome: This studio course begins the process for the graduate thesis. The connection of research, analytic process, and strategy is the starting point of all work. Typography, form, and meaning across media is emphasized. Students will explore communication across multiple media maintaining a clear messaging. Starting with his or her goals, the student will create solutions including: Research and strategy Branding and identity Communication with client, designer, and audience Conceptual deconstruction Concept and form. Relationship between word, image, symbol, and technology Project types: 1. Brand communication across media: print, motion, web, packaging, social media, space and experience. 2. Personal explorations and risk taking via disruptive solutions 3. Fast prototyping and public dissemination of concepts

GMGX-503: Graduate Typography 1

Credits 3
This class is designed to give graduate graphic design students a more intensive experience with critical typographic skills. The class will focus on core typographic structure, scale, hierarchy, and composition. This includes typeface identification and choice, grid structures, Adobe In Design typographic tools, color, and typographic standards (rags, old style vs aligning numerals, punctuation, and characters).

GMGX-550: DB: LinkedIn Learning 2.0

Credits 2
Digital Basics: LinkedIn Learning 2.0 is a self-directed course completely taught online. It covers the advanced principles of 2D design software such as Adobe Illustrator, Photoshop, and InDesign. It leverages the unique relationship Art Center has with LinkedIn Learning to educate students via a select set of online videos and tutorials. Students watch the videos, learn the content and are tested at the end of the term. Homework is assigned and there is a midterm and final check-in to test skills learned.

GMGX-551: Graduate Studio 2

Credits 3
This studio course continues the process for the graduate thesis. Concepts with typography, form, and meaning are explored. In addition, students began examination of other professional aspects: marketing, leadership, business models, branding, entrepreneurial development, self-authorship, and design for good.

GMGX-553: Graduate Typography 2

Credits 3
Students in Graduate Typography 2 will refine typographic visual languages, grid structures, and graphic elements. Following skills learned in Graduate Typography I, projects will range from publications, posters, and screen based media to environments.

GMGX-556: Design Research and Strategy

Credits 3
Designers use research as a critical component of the design process to establish a strong problem foundation, to discover fresh, uncharted opportunities, and to test their design hypotheses. This course focuses on methods for design-centric research as an integral component of the design process that can be used in the strategic process.

GMGX-561: Vis Ix Des 1: Intro to UI

Credits 3
Web Design introduces students to web technologies and the basics of web design. They learn how to organize content, visually design sites, and build a working prototype by applying a basic understanding of HTML and CSS, also taught in the class. Students also take a workshop to help them with web technologies.

GMGX-562: Graduate Packaging Design 1

Credits 3
This course provides a broad overview of essential packaging design basics, including materials, production methods, and experimental investigation.

GMGX-602: Graduate Information Design

Credits 3
This class is concerned with the processes and procedures of understanding and ordering complex data into useful and persuasive information tools. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to their project(s).

GMGX-603A: Graduate Generative Typography

Credits 3
This course will explore the ways in which new tools, technologies and techniques are impacting the rapidly expanding field of typographic practice. Students will create dynamic typographic systems using modularity, data visualization, code-based operations and machine learning, among other tools and techniques. Additional research and a 500 word written essay to be submitted.

GMGX-604: Graduate Project Writing

Credits 3
The Project Writing course is designed to help students develop a level of proficiency and confidence with tools for writing about design for projects and as a consultant. This includes the ability to initiate, develop, and convey concepts in text. Students will work in a studio setting on design projects and employ writing to communicate strategy, research, project concepts, team makeup, solutions, and outcome.

GMGX-605: Graduate Seminar 3

Credits 3
Where did graphic design come from, and where might it be headed? What are the key trends in culture that are driving design forward today? Who are the major players throughout history that have informed graphic design as a practice? In this course, students will dive deep into the history and theory of graphic design in order to draw connections to the field's current state.

GMGX-606: Graduate Font Design 1

Credits 3
From this class you will gain a working knowledge of how letterforms are created and collected to create a font. We will focus primarily on the construction of individual letters. To understand this process, we will begin with looking at the act of handwriting. However, this is not a calligraphy class, we are merely utilizing some of the same tools. The method of handwriting to construct letterforms dates back many centuries and yet it is still utilized in contemporary font design. This method will help you understand the intrinsic nature of each letterform that you will, in turn, be able to expand on and create an original typeface. Our process over the term will include pen and paper exercises that will be translated into digital form via the font creation software, Glyphs. Eventually, you will venture into your own personal font, and by term's end, you will have completed a full-functioning font that will be applied to a specimen poster as well as its process documented via a binder. The goal of the class is to foster an appreciation of letterform creation while you develop a keen sensitivity to typographic details. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to the project. Prerequisite: . For 3Year students = GMGX-551 Grad Studio 2 . For 2Year students = GMGX-601 Grad Studio 3

GMGX-607: Archetype Graduate Studio

Credits 3
A deeper-dive into the relevancy of analog typography to the creative landscape. As an extension to graduate studies, the studio will be a space for discussion of the changing use of language within historical contexts. Students will be will be asked to examine the use of typography in their practice, and what they can learn from analogue methodologies. Students will go through several analog experiments that expands their understanding of type + meaning. This section is ideal for all Graduate-level students

GMGX-608: Archetype Bending the Rules

Credits 3
Students will be asked to explore and push boundaries of typography. Students will go through several analog experiments and layout exercises that reinforce their understanding of the layout and the use of type. These will be realized using traditional letterpress typesetting and printing techniques, and as well as investigating type and letterforms through alternative methods such as lino-cuts and mask printing. Students will have to slow down and rethink how one might develop design concepts using the forms and gestures inherent in this analog process.

GMGX-609: Professional Leadership

Credits 3
In this course students will learn leadership techniques for individuals, teams, and organizations. They will gain an understanding of how to create entrepreneurial ventures from self-initiated projects, and manage existing projects of different scales. They will learn how design is developed with a collaborative structure and how leadership skills vary based on the business context.

GMGX-611A: Graduate Thesis 1

Credits 6
GRAD THESIS 1: The Thesis process is a comprehensive and focused undertaking for advanced study. It enables the student to self-direct and design a thesis program to gain specific knowledge and experience in graphic design. An MGx Thesis results in an Independent Design Project that will advance new knowledge and initiate innovative and inspiring discussion about Graphic Design. Over the Fall term, Grad Thesis 1 will provide for the research, development, and articulation of a Thesis/Topic and graduate Design Project for the Spring term. Simultaneously, Thesis 1 will incorporate a bifurcated SPRINT track focused on developing a Graphic Design Ideology to encourage creative ideation and making. Students will define and defend a proposition within the field of Graphic Design. Students will contribute new (stimulating and educational) knowledge to (the field of) Graphic Design. Students will define methodologies for research and execution of the said proposition. Students will participate in critical dialog amongst peers, faculty, and industry leaders. Specifically, students will accomplish next-level skills, including: Innovative Thinking, Concept Development & Execution Design Development, Rigorous Research, Thorough Documentation, Writing, Project Planning, Management, and production Excellence in Work Product, Process Articulation, and Clear Communication and Presentation Skills.

GMGX-611L: Grad Thesis 1: Portfolio Lab

Credits 3
This class is a lab to explore and complete work for Grad Thesis 1. Grad Thesis 1 assignment: 1. In this class students will work with a "real world" client. The clients include: Mohawk Paper, KPCC, JPL, and possibly one other. Each client will have a specific need that should be identified. Teams of six students will be assigned to each client. These teams will research and develop the strategy for the client. This will include the parameters of the project, communication goals, and suggested deliverables. Upon agreement of these items, each student will individually design the solutions based on his or her interpretation of the criteria and needs. The client will present the issues and answer questions week 1. They will return at mid-term week 7 for review and comments. The final options will be presented to the client week 14.

GMGX-613: Graduate Intro to Transmedia 1

Credits 3
An inter-disciplinary design studio exploring the current and emerging relationships between media, architecture and design. The synergy of electronic media and the built environment permeates and re-shapes our perception of everyday life; with moving images leaving the confinement of the digital screen to become 3-dimensional building materials. The curriculum proposes and merges theory, research and practice towards the conception of new ideas and their embodiment and execution in the proposal of dimensional and graphic forms. Embracing the intersection of culture and technology, this course utilizes multiple complimentary tools (digital and physical modeling etc.) to propose new possibilities for graphic communication. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to the project. Prerequisite: . For 3Year students = GMGX-551 Grad Studio 2 . For 2Year students = GMGX-601 Grad Studio 3

GMGX-613A: Graduate Gen Des: Transmedia

Credits 3
This course will explore the ways in which new tools, technologies, and techniques are impacting the expanding field of graphic design. Students will use code to generate form, working with algorithmically driven type and image across screen, print, and space while examining how this approach to design is situated within historical, contemporary, and future contexts. Additional research and a 500 word written essay to be submitted.

GMGX-613B: Graduate Transmedia

Credits 3
Graduate Transmedia will explore the ways in which typographically-driven identity systems function seamlessly with in a variety of traditional and emerging media. Emphasis will be placed on understanding the unique opportunities each media-type affords through Print, Screen and Spatial contexts. Students will be encouraged to develop innovative design solutions in response to the changing social and technological conditions of visual communication. Additional research and a 500 word written essay to be submitted.

GMGX-614A: Graduate 3D Motion Graphics

Credits 3
This course introduces you to 3D design and animation techniques using Cinema 4D. By creating an animated project, you will learn 3D modeling, lighting, textures, effects and animation. You will consider the creation of 3D elements used for compositing and learn the post-treatment process of 3D renderings. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to the project. Prerequisite: GMGX-514 Graduate Motion Design 1

GMGX-621: Graduate Forum

Credits 3
Graduate Forum is a student led class that engages in discussions about current design trends, group crits for projects in other classes, and an informal study group. The class promotes self-motivated and organized "study/crit group meetings" and is integral to the Graphic Design Program's Visiting Artist series, inviting guests and organizing their event time and structure. Students are required to attend the speaking events and other program visiting artist events from the undergraduate program and HMCT. The cohort can also organize off-site visits to local cultural institutions and design studios.

GMGX-621A: Graduate Forum 2

Credits 3
Graduate Forum 2 is the follow-up to Gradaute Forum. It is an advanced student led class that engages in discussions about current design trends, group crits for projects in other classes, and an informal study group. The class is integral to the Graphic Design Program's Visiting Artist series, inviting guests and organizing their event time and structure. Students are required to attend these events and other program visit artist events from the undergraduate program and HMCT. The cohort can also organize off-site visits to local cultural institutions and design studios. Each student will be required to create a monthly zine exploring themes and explored in class.

GMGX-624: Graduate Web Technologies

Credits 3
This course is an introduction to Web Technologies, taught from the perspective of a designer not a programer. Focusing on type, layout and readability while retaining a responsive environment. This covers HTML, with a strong emphasis on semantic HTML, and CSS. Basic Javascript techniques and Libraries for a more interactive experience. Browser based animation, transformation effects, and accessibility. Basic Search Engine Optimization (SEO) techniques, and basic web support and management (Host/Domain/IP addresses/FTP).

GMGX-627: Graduate GenDes VxD

Credits 3
Generative Design teaches how to use code to create designs. It introduces scripting through a series of projects that are largely visual in nature, and exposes students to the value of generating designs or design elements through the use of code. It emphasizes those experiences and design challenges that are either unique to or best handled by the creation of a program rather than other means. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to their project(s).

GMGX-652: Graduate Mediatecture

Credits 3
An inter-disciplinary design studio exploring the current and emerging relationships between media, architecture and design.The synergy of electronic media and the built environment permeates and re-shapes our perception of everyday life; with moving images leaving the confinement of the TV screen to become a 3-dimensional building material in itself. The curriculum proposes and merges theory, research and practice towards the conception of new ideas and their embodiment and execution in a thought-provoking physical installation piece. Embracing the intersection of culture and technology, this course utilizes the tools at our disposal (software, digital film, video, modeling etc) to re-define or abolish the boundaries between thought and praxis. Open to senior students from all majors. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to their project(s).

GMGX-656: Graduate Font Design 2

Credits 3
Having completed Font Design 1, students will leverage the technical advantages of working with Glyphs to better understand and put into practice what is needed to develop font(s) for retail marketability. Students will have the option of approaching the class in two manners - and in some cases, may overlap the scope of both. 1. Traditional approach - develop further initiated font from Font Design 1. - Build out in to a 'family' of multi-weights and styles - Within each font, complete the necessary characters that are expected from a font that is suitable for retail/professional use. This includes: diacritics, numeral sets and symbols Outcome - Documentation of process / Final presentation - Font developed to the extent that it can be proposed to a foundry - Font still needing more time - but far enough along for BETA 2. Conceptual approach - Create contextual / responsive font(s) - Utilize OTF feature scripting or other tech platforms - Narrow the task required of the font to (a) specific effect(s) - Build out necessary character sets to support desired effect - Employ feature scripting for seamless user experience Outcome - Documentation of process / Final presentation - Font that is responsive to the content it is set in - Font could be considered for retail development. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to their project(s).

GMGX-661: Graduate Thesis 2

Credits 6
A continuation of the MFA graduate thesis. The thesis is a comprehensive and focused undertaking for advanced study. The thesis enables the student to direct a program of study for a specific experience in graphic design.

GMGX-661A: Graduate Thesis

Credits 6
The thesis is a comprehensive and focused undertaking for advanced study. The thesis enables the student to direct a program of study for a specific experience in graphic design.

GMGX-661L: Graduate Portfolio

Credits 3
The MFA degree requires completion of a graduate thesis. The thesis is a comprehensive and focused undertaking for advanced study. The thesis enables the student to direct a program of study for a specific experience in graphic design.

GMGX-662: Graduate Packaging Design

Credits 3
This elective course focuses on packaging systems as relevant branding mechanisms in contemporary consumer packaging design and development. Students will be exposed to creative concepting as it relates to strategic planning and thinking appropriate to the client's goals and intent as well as the market in which the client is positioned. Additional emphasis will be placed on developing students' ability to conduct meaningful research and analysis. Students will address projects involving the revitalization of existing brands as well as creating a brand image vis-224-vis a product, identity and subsequent packaging applications within a cogent marketing program. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to their project(s).

GMGX-671: Graduate Vis Ix Des 2: UI/UX

Credits 3
Visual Interaction Design (VxD) covers the process of designing branded experiences through interactive systems that are largely visual in nature. Students are taken through the entire process of conceptualization, research, exploration, refinement, and communication of a project. The course emphasizes process. To that end, it explores the application Experience Design through the use of scenario based methods; branding and visual design through the development of brand values and identity marks; Interaction and User Experience Design through the employment of research, structuring frameworks such as structure maps and wireframes, user testing, and behavior design; And design communication through the application of cinematics and storytelling. It is possible, and even encouraged to use a project from a branding and identity class done previously or concurrently. Graduate-level students are expected to provide more comprehensive research than undergrads and a written 500 word statement related to the project. Prerequisite: GMGX-561 VXD1: Intro to UI

GMGX-693: Grad Type 5: Transmedia

Credits 3
Students in Type 5 will develop a dynamic visual language, logotype, and graphic elements for a Cultural Entity that will engage innovative solutions and working prototypes for traditional and merging media to be appied to print, screen and apatial contexts. Additional research and a 500 word written essay to be submitted.

GRFX-500: DB: Linkedin Learning 1.0

Credits 1
The Graduate Digital Basics: Linkedin Learning 1.0 course provides a recap of Adobe Creative Suite products: Illustrator, InDesign, and Photoshop. The course also covers fundamentals of graphic design history, typography, grids, and logo design.

GRFX-501: Graduate Studio 1

Credits 3
Course description and learning outcome: This studio course begins the process for the graduate thesis. The connection of research, analytic process, and strategy is the starting point of all work. Typography, form, and meaning across media is emphasized. Students will explore communication across multiple media maintaining a clear messaging. Starting with his or her goals, the student will create solutions including: Research and strategy Branding and identity Communication with client, designer, and audience Conceptual deconstruction Concept and form. Relationship between word, image, symbol, and technology Project types: 1. Brand communication across media: print, motion, web, packaging, social media, space and experience. 2. Personal explorations and risk taking via disruptive solutions 3. Fast prototyping and public dissemination of concepts

GRFX-502: Graduate Seminar 1

Credits 3
Where did graphic design come from, and where might it be headed? What are the key trends in culture that are driving design forward today? Who are the major players throughout history that have informed graphic design as a practice? In this course, students will dive deep into the history and theory of graphic design in order to draw connections to the field's current state.

GRFX-503: Graduate Typography 1

Credits 3
This class is designed to give graduate graphic design students a more intensive experience with critical typographic skills. The class will focus on core typographic structure, scale, hierarchy, and composition. This includes typeface identification and choice, grid structures, Adobe In Design typographic tools, color, and typographic standards (rags, old style vs aligning numerals, punctuation, and characters).

GRFX-504: Graduate Project Writing

Credits 3
The Project Writing course is designed to help students develop a level of proficiency and confidence with tools for writing about design for projects and as a consultant. This includes the ability to initiate, develop, and convey concepts in text. Students will work in a studio setting on design projects and employ writing to communicate strategy, research, project concepts, team makeup, solutions, and outcome.

GRFX-505: Mediatecture

Credits 3
An inter-disciplinary design studio exploring the current and emerging relationships between media, architecture and design. The synergy of electronic media and the built environment permeates and re-shapes our perception of everyday life; with moving images leaving the confinement of the TV screen to become a 3-dimensional building material in itself. The curriculum proposes and merges theory, research and practice towards the conception of new ideas and their embodiment and execution in a thought-provoking physical installation piece. Embracing the intersection of culture and technology, this course utilizes the tools at our disposal (software, digital film, video, modeling etc) to re-define or abolish the boundaries between thought and praxis.

GRFX-506: Comm Des 3: Narrative & Scale

Credits 3
Introduces narrative sequence through temporal or spatial means. Messaging in 3 moves or more (images, screens, pages, sentences) or in 3 dimensions. Media agnostic (students may choose an appropriate medium/method). Builds on CD1+2 but adds serial/multiple communication. Deals with series/stories/sequences/choices/transitions. Project types: Messaging in sequence. Multiple pages or screens. Image or language sequences. Storyboards. Interaction or navigation choices. More complex grids. Multi-page documents. Motion

GRFX-507: Graduate Typography 2

Credits 3
Work with typography in particular contexts, allowing the individual nature of the project content and audience to start influencing and determining their typographic choices. Refine the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language.

GRFX-511: Comm Des 4: Identity Systems

Credits 3
Course description and learning outcome: Developing a graphic voice for client or message. Consistency of voice through different media/contexts. Importance of design as editing (research, content forms) and designer as author of content. May involve branding. More complex problems than CD 1, 2, 3. Media agnostic. Opens up to communicating solutions in print, packaging, motion, interactive, environmental, 3D. Project types: Longer more in depth projects, 1 or 2 per term. Possibility of student-generated projects aligned to their individual interests or in collaboration with work in another class. Maybe all students work on a different project. ie. A theme is given but they must develop/generate content themselves.

GRFX-512: Type 3: Context

Credits 3
Type 3 asks students to apply what they have learned in Type 2 to particular contexts, allowing the individual nature of the project content and audience to start influencing and determining their typographic choices.

GRFX-513: Vis Ix Des1: Generative Des

Credits 3
This class is an introductory exploration of the concepts and technologies in web design. Using largely static content, the student learns how to design and build a site of a promotional nature that is respectful of the communication objective while being visually distinctive and engaging.

GRFX-515: Visual Ix Design 2: Web

Credits 3
This course explores the foundations of interface design for the standard screen. Although this class can be taken independently, it is best taken concurrently with Scripting Foundations, the advantage being that one execution can be used for both classes. By allowing students to develop ideas without the burden of having to make them, this course places the entire emphasis on the development and communication of strong concepts.

GRFX-550: DB: LinkedIn Learning 2.0

Credits 2
Digital Basics: LinkedIn Learning 2.0 is a self-directed course completely taught online. It covers the advanced principles of 2D design software such as Adobe Illustrator, Photoshop, and InDesign. It leverages the unique relationship Art Center has with LinkedIn Learning to educate students via a select set of online videos and tutorials. Students watch the videos, learn the content and are tested at the end of the term. Homework is assigned and there is a midterm and final check-in to test skills learned.

GRFX-551: Graduate Studio 2

Credits 3
Section 01+02 must be taken in the same term. Different day, meets two times per week. This studio course continues the process for the graduate thesis. Concepts with typography, form, and meaning are explored. In addition, students began examination of other professional aspects: marketing, leadership, business models, branding, entrepreneurial development, self-authorship, and design for good.

GRFX-552: Graduate Seminar 2

Credits 3
The Graduate Seminar serves as an exploration of the issues in the profession. Through a mix of dialogue, presentations, visiting artists, and in-class workshops, we unveil a range of personal viewpoints and critical perspectives on all things design. This seminar continues to be a forum for discussion on critical issues in graphic design, now including innovative business models and marketing approaches.

GRFX-553: Professional Leadership

Credits 3
In this course students will learn leadership techniques for individuals, teams, and organizations. They will gain an understanding of how to create entrepreneurial ventures from self-initiated projects, and manage existing projects of different scales. They will learn how design is developed with a collaborative structure and how leadership skills vary based on the business context.

GRFX-555: Graduate Typography 2

Credits 3
Students in Graduate Typography 2 will refine typographic visual languages, grid structures, and graphic elements. Following skills learned in Graduate Typography I, projects will range from publications, posters, and screen based media to environments.

GRFX-556: Design Research and Strategy

Credits 3
Designers use research as a critical component of the design process to establish a strong problem foundation, to discover fresh, uncharted opportunities, and to test their design hypotheses. This course focuses on methods for design-centric research as an integral component of the design process that can be used in the strategic process.

GRFX-601: Graduate Thesis 1

Credits 3
1. In this class students will work with a "real world" client. The clients include: Mohawk Paper, KPCC, JPL, and possibly one other. Each client will have a specific need that should be identified. Teams of six students will be assigned to each client. These teams will research and develop the strategy for the client. This will include the parameters of the project, communication goals, and suggested deliverables. Upon agreement of these items, each student will individually design the solutions based on his or her interpretation of the criteria and needs. The client will present the issues and answer questions week 1. They will return at mid-term week 7 for review and comments. The final options will be presented to the client week 14. 2. Concurrently, students will begin developing the concept and plan for their graduate thesis project. This is a proposition or argument that you will support through research. The result will be a project, completed in Graduate Thesis 2 that explores and articulates your answer to the proposition in written, oral, and visual form. We will discuss the thesis process in more detail during the fall term.

GRFX-601L: Graduate Thesis 1: Lab

Credits 3
This class is a lab to explore and complete work for Grad Thesis 1. Grad Thesis 1 assignment: 1. In this class students will work with a "real world" client. The clients include: Mohawk Paper, KPCC, JPL, and possibly one other. Each client will have a specific need that should be identified. Teams of six students will be assigned to each client. These teams will research and develop the strategy for the client. This will include the parameters of the project, communication goals, and suggested deliverables. Upon agreement of these items, each student will individually design the solutions based on his or her interpretation of the criteria and needs. The client will present the issues and answer questions week 1. They will return at mid-term week 7 for review and comments. The final options will be presented to the client week 14.

GRFX-602: Advanced Transmedia Studio 7

Credits 3
The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of "teacher", others may prefer to act as design director, giving students a professional design office experience.

GRFX-603: Design Research/Strategy

Credits 3
Designers use research as a critical component of the design process to establish a strong problem foundation, to discover fresh, uncharted opportunities, and to test their design hypotheses. This course focuses on methods for design-centric research as an integral component of the design process that can be used in the strategic process.

GRFX-604: Graduate Transmedia

Credits 3
Graduate Transmedia will explore the ways in which typographically-driven identity systems function seamlessly with in a variety of traditional and emerging media. Emphasis will be placed on understanding the unique opportunities each media-type affords through Print, Screen and Spatial contexts. Students will be encouraged to develop innovative design solutions in response to the changing social and technological conditions of visual communication.

GRFX-605: Entrepreneurship

Credits 3
An entrepreneur is a true innovator, someone who recognizes opportunities and organizes the resources needed to take advantage of them. Henry Kaiser, the steel and automotive magnate, said that entrepreneurs "Find a need and fill it." Entrepreneurship is about hard work, reducing risk, and promoting a simple solution. Entrepreneurs have a "prove it" attitude and pursue a complete understanding of how their product works. Entrepreneurs leave nothing to chance.

GRFX-606: Cross-Media Strategies

Credits 3
This course is a studio that promotes the realization of an idea or branding initiative across multiple media, including cultural change and actions. A solution may involve print, identity, web, interactive, and environmental options. It may also be realized with social action or programmatic solutions. Students will choose the subject matter and reach a specified goal across all and any media or practice.

GRFX-607: Cross-Media Strategies

Credits 3
This course is a studio that promotes the realization of an idea or branding initiative across multiple media, including cultural change and actions. A solution may involve print, identity, web, interactive, and environmental options. It may also be realized with social action or programmatic solutions. Students will choose the subject matter and reach a specified goal across all and any media or practice.

GRFX-608: Graduate Editorial

Credits 3
In this class students are asked to develop the name and content for their own magazine project, designing a format and stylistic model for a full issue as well as several sample covers. Emphasis is placed upon the seamless integration of type and imagery, with an attention to typographic detailing, as well as the selection, editing and art direction of photography and illustration. Innovative content development and narrative structures are explored with a view to creating fresh and stimulating publications.

GRFX-609: Professional Leadership

Credits 3
In this course students will learn leadership techniques for individuals, teams, and organizations. They will gain an understanding of how to create entrepreneurial ventures from self-initiated projects, and manage existing projects of different scales. They will learn how design is developed with a collaborative structure and how leadership skills vary based on the business context.

GRFX-610: Grad Design Atlas

Credits 3
Students will work on a term long project investigating lesser known areas of typography and graphic design. Examples include: art, vernacular signage, ephemera, type in film, historic documents, self published zines, packaging, etc. Students will have the opportunity to work in more than one language. While each student will focus on their own individual interests, outcomes will be presented collectively. All members of the class will contribute to designatlas.info, an online resource for teachers and students. In addition, each student will produce a small printed publication. The class will include field trips to local archives and guest lectures. Students will gain experience in: self initiated work, deep research, recognizing lesser known design histories, critical analysis, understanding context, curation, editing, documentation, archiving, publishing, teaching, expanding the design canon. Pre-requisites: 2 year students: Grad Type 1, 3 year students: Typography 2

GRFX-651: Graduate Thesis 2

Credits 3
A continuation of the MFA graduate thesis. The thesis is a comprehensive and focused undertaking for advanced study. The thesis enables the student to direct a program of study for a specific experience in graphic design.

GRFX-651L: Graduate Portfolio

Credits 3
The MFA degree requires completion of a graduate thesis. The thesis is a comprehensive and focused undertaking for advanced study. The thesis enables the student to direct a program of study for a specific experience in graphic design.

GRFX-691: Project Continuation

Credits 0
This 0-credit lab grants recent alumni access to campus facilities and resources as needed to complete your final projects and portfolio work from the last semester. Access will be coordinated with our facilities team in a safe and staggered schedule. Students will need to communicate with their department a specific list of projects and identify the specific resources you need to complete your work.

GRFX-699: Thesis Continuation

Credits 0
Required course for student that have completed all their course work but have not completed their thesis. This "0" unit, no cost course should be taken every semester until the thesis is complete.