Product Design

Degrees and Certificates

Courses

HHUM-802A: Future Sports Berlin: Ger Lng

Credits 3
This TDS will explore the "Future of Sports" in Berlin - a city that has a significant history in sporting events and a culture that continually redefines what sport means to its individuals and the community. The project will be sponsored by Adidas and Canyon Bikes with potential other sponsors. Topics to be explored include: future concepts in footwear, apparel, equipment, branded events and retail, digital interaction, etc. that will redefine the future performance and participation in sports. The project will leverage the immersion into the Berlin culture and interacting with local experts, sponsors and designers. Available to fifth term and above students by application. Experience working in trans-disciplinary teams. German language course provided by 3rd party inLingua.

HSAP-804A: Footwear Des Busn H&S 1

Credits 3
"This brand sponsored, footwear industry, study-away intensive has two main components: (1) three successive 2-week footwear design assignments targeting Nike, Adidas and UnderArmour and (2) two 1-week business courses at Portland State University Business School with their students. 1. Each 2-week design project will have recent ACCD alumni from these three footwear brands reviewing the students' work each evening leading to final presentations for each brand. 2. The two business courses at PSU are part of PSU's summer Athletic & Outdoor program that will expose our students to footwear business practices and interaction with footwear business students and guest lecturers from the footwear business outside of design. The courses will cover business competitive dynamics and product briefing. The PSU product briefing course I teach will have the students from both programs cooperate on a footwear product brief and resultant product ideation."

HSAP-804B: Footwear Des Busn H&S 2

Credits 3
"This brand sponsored, footwear industry, study-away intensive has two main components: (1) three successive 2-week footwear design assignments targeting Nike, Adidas and UnderArmour and (2) two 1-week business courses at Portland State University Business School with their students. 1. Each 2-week design project will have recent ACCD alumni from these three footwear brands reviewing the students' work each evening leading to final presentations for each brand. 2. The two business courses at PSU are part of PSU's summer Athletic & Outdoor program that will expose our students to footwear business practices and interaction with footwear business students and guest lecturers from the footwear business outside of design. The courses will cover business competitive dynamics and product briefing. The PSU product briefing course I teach will have the students from both programs cooperate on a footwear product brief and resultant product ideation."

HSAP-812A: INSEAD: Customer Insights

Credits 3
This course will provide you with a solid understanding of customer behaviors, and how to influence those behaviors by examining a wide range of customer insights and market driving strategies.

HSAP-812B: INSEAD: Dig Mktg & Entr

Credits 3
An intensive bootcamp that will have designers and MBA students working together to create viable concepts for improving INSEADs sustainable footprint. This course is based on the UN's Sustainable Development Goals (SDG). Designers will have the opportunity to gain insights into the challenges of implementing meaningful change in a challenging landscape. They will work on projects that are chosen by the teams and will work with a process developed by the instructor.

HSAP-812C: INSEAD: New Business Models

Credits 3
This course will look at the development and promise of new business models in support of the triple bottom line (People, Planet and Profit) It will provide you with an overview of the opportunities for designer to work closely with other disciplines to create and support business models that will be more sustainable.

HSAP-813A: Athletic Business

Credits 3
This course is an intensive exploration of the athletic industry business model and the ongoing digital influences challenging the paradigm. Student teams will analyze how products are developed, transported, marketed and sold by creating branded, team-generated individual projects and digitally driven business models.

HSAP-813B: Athletic Biomechanics

Credits 3
This course in human athletic biomechanics is taught by the team at BioMechanica LLC (biomechanica.com). Led by principals Martyn Shorten Ph.D. and Simon Luthi Ph.D., student teams will learn about the human mechanical attributes of sport and apply them to projects that reimagine footwear and digital documentation through team-generated individual projects.

HSAP-814A: CMF-X Mat Science Sprint

Credits 3
Hands-on and theoretical material understanding and creation. We will cover the history, properties and strategies of materials applied to products. Students will cover topics on mechanical properties, optical properties, thermal/electrical properties and material selection strategies.

HSAP-814B: CMF-X Business Sprint

Credits 3
How business affects and is affected by CMF. We will discuss Industrial Design as it relates to businesses and their customers, negotiation with vendors, Intellectual property. How to engage with Makers, customers. Managing info flow, alignment with internal management and outside vendors. Students will receive instruction on Copyright, Trademark and Patent as well as publicity and privacy rights, non-disclosure agreements and obligations and overview of contracts and deal memos/term sheets.

HSOC-802A: Future Sports Berlin: Cultrl

Credits 3
This TDS will explore the "Future of Sports" in Berlin - a city that has a significant history in sporting events and a culture that continually redefines what sport means to its individuals and the community. The project will be sponsored by Adidas and Canyon Bikes with potential other sponsors. Topics to be explored include: future concepts in footwear, apparel, equipment, branded events and retail, digital interaction, etc. that will redefine the future performance and participation in sports. The project will leverage the immersion into the Berlin culture and interacting with local experts, sponsors and designers. Available to fifth term and above students by application. Experience working in trans-disciplinary teams. Immersion into the unique Berlin culture to inspire project direction. Conceptual development of future-forward vision-casting ideas. Interacting with professionals from sponsoring organizations.

HSOC-805A: Safe Niños - Research

Credits 3
OPPORTUNITY: Envision Charity Shop System Envision a system of thrift shops to support pediatric burn treatment. Nonprofit charity shops are a new phenomenon in Chile, and have a huge potential to raise funds to support free treatment, while building a community of socially engaged volunteers. Interdisciplinary student teams will propose real world solutions: . Retail: charity shop spatial design / furniture & lighting / pop-up shops . Branding & Marketing: promotion for customers, donors, volunteers . Systems & Strategy: supply chain for donations / online store MISSION: Free Pediatric Burn Treatment Partner with COANIQUEM, a leading nonprofit that provides free holistic treatment to children across Latin America who have survived severe burns. FIELD RESEARCH: 2 Weeks, Santiago, Chile Travel to COANIQUEM's pediatric burn center in Santiago, Chile, to understand their mission & research opportunities for charity retail

IDFN-102: Prototype Process 1

Credits 3
Introduction to the ArtCenter Technical Skills model shop and 3 Dimensional design development (model making). Instruction includes shop safety, types of materials, power equipment and hand tool usage, fabrication skills, mold making, casting, detailing and finishing. This class emphasizes hand skills, proper and safe process, accuracy and craftsmanship. Demonstrations of model shop equipment are given by model shop staff; successful completion of all tool demonstrations is required for use of the model shop facility.

PRD-003: Artful Storytellng: Prsntn Dsg

Credits 0
In the 7-week Artful Storytelling workshop, we explore story structure and the mechanics of verbal storytelling in order to develop and deliver compelling project presentations. Through use of the story arc, verbal and body language, segues and connection, and delivery techniques, 2nd Term product design students define the stories within their projects, and deliver these stories in resonant and compelling ways. This class is supplemental to Design Process 2 (Product) and is held weeks 7-13.

PRD-061: Professional Preparatn (wkshp)

Credits 0
The role of the designer has evolved significantly over the last 3-5 years. It is critical for graduating design students to identify specific personal and professional goals in order to create a concise career strategy and have a strong voice in a competitive marketplace. Building on The Design Professional and The Business of Design, this class involves a series of workshops and guest speakers focusing on how to be an effective leader in collaborative teams, creative environments, corporate organizations and start-up culture. Students will also learn and apply techniques to better prepare them for entry into the professional world, including finding and expressing personal voice, refining final portfolio and collateral materials, effective interview strategies, and preparing for graduation (including Graduation Show). 0 Credits.

PRD-080: Prof Prep & Grad Review

Credits 0
This class will prepare your portfolio for review, prepare you for the graduation show and cover an overview and discussion of the following topics: 1.Principles of Design Leadership and Being a Leader 2.Principles of Design Project Management 3.Planning a Project 4.Managing a Project 5.Being an Effective Leader to Lead a Project Team 6.Project Organization 7.Starting a Design Career 8. Prepare your portfolio for industry review 9. Prepare Strategy and Execute Grad Show.

PRD-102: Visual Communication 1

Credits 3
Introduction into the basic principles of ID sketching. Key points of focus will be on perspective, visualization of 3D forms, and the familiarization of basic ID mediums. Students will visualize and sketch geometric forms (i.e. cubes, cylinders, spheres, and cones), and implement building blocks into their design language.

PRD-103: Model Construction 1

Credits 2
This course is the foundation that provides students the capability to represent their concepts three dimensionally.

PRD-104: ID Form Language

Credits 3
This class is a foundational course that encompasses the importance of understanding forms in 2D, being able to translate, then execute forms in various 3D formats with accuracy and consistency in proportion, surfacing, and detail. Throughout the term we will proceed with a methodical approach in emphasizing characteristics and technicalities of shapes and forms through analytical thinking, sketching, and modeling.

PRD-134: Product Analysis

Credits 3
It is important for I.D. students to have an intuitive understanding of how products function in various ways in order that design solutions be intelligent. For this class each student is required to select a product which is then taken apart,the constituents analyzed,information recorded, and then it is reassembled. The wide range of products examined provides useful information and understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches and notes of the process plus one large exploded view drawing of the product that was examined. Making Things Work It is one thing to have an idea and it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing and a notebook of sketches Illustrating the thought process.

PRD-150: 2nd Term Review

Credits 0
This 0 credit 2nd term review will take place during the term integrated into product 2 (PRD-201) class. Department chair and key faculty from other 1st and 2nd term level courses will review all aspects of skills shown by student in their process and final project.

PRD-151: Product Design 1

Credits 3
Product Design 1 offers an introduction to the design process from basic research through to mock-ups. It is a foundational level design course focused on developing iterative design skills for creativity, problem solving, and critical thinking primarily through hand sketching and physical model making. This course will provide an experiential entry to design through hands on material exploration, Orthographic Drawings and making and testing of design concepts. It will also touch upon resources and techniques for research and analysis, as well as communication and presentation of design ideas using visual and verbal tools.

PRD-152: Visual Communication 2

Credits 3
This class focuses on descriptive product sketching while drawing with line economy, sketch composition, color and contrast. This course brings together all the skills and media from the foundation Vis Comm classes and applies them to the skill of design visualization.

PRD-154: Type 2: Structure

Credits 3
Type 2 is a rigorous introduction to the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language.

PRD-176: Product Prototype Process 2

Credits 3
Product Prototype Process 2 Based on the foundation knowledge from 3D Fundamentals-1, you will experience design and fabrication projects using stock materials and standard shop methods. Fabrication planning and time management skills will be reinforced for your successful completion of this course. An introduction to the industrial clay medium and techniques will provide you with a basic knowledge of the clay model making process and a foundation to create and develop clay models of your designs. This course will explore basic principals of form development while reinforcing your understanding of 2D to 3D design translation, presented in a finished, painted hard model.

PRD-177: Footwear Prototype Process 2

Credits 3
Footwear Prototype Process 2, teaches students the knowledge and skill sets to design and produce a high fidelity prototype that displays the design concept. Students learn industry best practices for designing and prototyping footwear by going through the complete design process of; research, assessing benchmark products, ideation and exploration drawings, rapid study models, internal assembly design, material and color selection, and will develop orthographic control documentation. This is a hands-on design and build studio were students use traditional and advanced manufacturing techniques will provide them with a strong foundation for future FW studios. By the end of the course students will present a high-fidelity prototype, CMF board, control documents and process book.

PRD-178: Intro Wearable Product Design

Credits 3
For students Interested in wearables, soft goods and fashion as seen through the product design lens. Project topics include: bags, footwear, fashion and functional apparel. Projects focus on all the stages of the product design process: brainstorming, trend research, market research, fashion/product sketching, form/material experimentation, and problem solving with the final goal to create a finished mock up. Beginners welcome. In-class discussions will cover careers and opportunities.

PRD-179: Intro to Apparel Patternmaking

Credits 3
Instructor will demonstrate how to drape a muslin of a basic woman's top with inset sleeves and transfer it to paper to create a flat pattern. Term project involves working from commercial patterns of the student's choice. Students will learn how to adapt patterns to create new designs and adjust for fit to specific measurements. Students will need to buy their own commercial patterns and fabric. Access to a sewing machine is required. Students can check out a machine from the Sewing Lab for the entire term.

PRD-200: 3rd Term Review

Credits 0
Required for all 3rd term Product Design students. Consists of a portfolio review & successful review by the Dept Chair.

PRD-201: Product Design 2

Credits 3
This is an introductory level product design course that focuses on a single comprehensive industrial design project. The project and course instruction will introduce students to problem-solving and form development exploration, as they relate to "form-follows-function" Industrial Design protocols. Students will strengthen their use of the design process and develop more advanced prototyping skills to test and prove out concepts. Instruction about and practice of storytelling and presentation skills will be covered as well. Students are expected to document their process and work throughout the term.

PRD-202: Visual Communication 3

Credits 3
Vis Com 3 focuses on dynamic sketching techniques to effectively communicate design concepts. Emphasis is on the development of vivd freehand drawing skills and the ideation process. Assignments range from visualizing products with simple geometry to complex industrial shapes and organic forms. Additional topics include user scenarios, storytelling, creative exploration, aesthetics and craftsmanship.

PRD-204: Rhino: Basic Product Creation

Credits 3
Rhino is a powerful CAD tool used by a wide variety of industry professionals. This course is open to those students wishing to learn how to use the program in order to produce 3-D printed parts. This is a beginner's class and no prior knowledge of 3-D CAD is necessary. You will access the user interface tools, build solid models and prepare the models for 3-D printing. The program is friendly to many other CAD platforms and is useful in translating over 30 file types, making it a valuable option when creating products. Your will be expected to show your work through the files you make and the parts you have printed. Instructional videos will be offered during the class.

PRD-205: 3D Modeling 1

Credits 3
This course will teach product design students (and those who want to produce 3D ideas digitally) the fundamental tools of Solidworks to create objects that function with intent and present the aesthetic goals of the designer. Students will learn and practice using all methods of rapid representation available at ArtCenter (FDM, objet, starch and CNC) and methods of prototype creation with vendors outside of ArtCenter. preferred workflow, basic rendering and drawings will be taught to get comfortable with Solidworks to make simple multi part objects.

PRD-206: Type 3: Context

Credits 3
Students in Type3 will be able to: 1) Use content and context to determine typographic choices; 2) Reinforce and refine formal typographic skills; 3) Understand grid systems; 4) Work with complex text materials; 5) Develop type and image combination skills; 6) Develop analytical skills in relation to solving formal problems.

PRD-207: Form Design & Storytelling

Credits 3
Design should enhance the lives of those who use it; through function and through form. Through research and prototyping, we can improve our understanding of necessary product functions and user interactions. Through practiced perception, we can improve the shape and feeling of products, imbuing them with meaning beyond their physical boundaries. Learn to hone your sensitivity to form, along with your ability to tell a story that defines and justifies its reason for existing. Balance the trade offs between the sculptural and the mass manufactured. Develop a renewed sensitivity to detail. Boxes with filleted edges are an automatic fail.

PRD-207A: Story/Film/Cut/Play

Credits 3
This course is an investigative workshop in which students will examine short-form storytelling through video discourses centered around products and users. Students will be exposed to films and videos dealing with how products share a relationship within our world. In conjunction with these examinations, students will also put into practice on how to tell the story of who they are as a designer, how to communicate the value of their product and ideas, and why their product is something we should care about in the world today.

PRD-208: Introduction to KeyShot

Credits 3
This is an elective course that will help students acquire rendering techniques and skills in KeyShot to more effectively communicate their designs and ideas in a compelling and believable way. This course is open to all levels and majors; no previous KeyShot experience is required. Previous experience or classes in CAD/SolidWorks, and product design is a plus but not required. This course will cover the basics of KeyShot workflow, materials, textures, lighting, and KeyShot animation. Projects will be focused on grasping the functionality of all features, workflow techniques, and achieving photorealism. The first 10 weeks will revolve around rendering still images while the last 4 weeks will be focused on creating animated videos. This class will meet once per week for instruction and discussion on the class topics, in-class assignments, and one-on-one breakout sessions. Projects will use given models and assets for recreating an image and animation inspired by photo real images. Students can also use their own CAD models if they so choose.

PRD-209: PRO Design Visualization

Credits 3
Participate and Learn professional design visualization tips, techniques, and application for product design development. Projects will feature quick sketching tips, use of thumbnails and wireframes, line weights, sketching in gradient values, user interaction sketching, and strategic use of perspective views, infographics, and overall page composition.

PRD-211: CMF Design

Credits 3
The CMF Design course focuses on general key fundamental principles and processes of the use of colors, materials, and finishes as they apply to consumer products and consumer goods. It is also an overview of the different industries integrating CMF Design into their innovation process, the areas of expertise that professionals need to master, an overview of its emotional and functional context, and a step-by-step guide to the CMF process.

PRD-215: Product Design 4

Credits 3
Product 4 / Design Innovation is an intermediate product design class with a focus on innovative thinking, concept development and presentation skills. Students will create a product and/or service design solution, employing the design process, focusing on user research, market and trends research, sustainable concept development, prototyping and testing for refinement and developing basic control drawings for prototyping. Appropriate form and functional development, CMF (color materials and finishes), packaging, sustainability strategy and control drawing development will be covered. The final deliverables include a high-quality appearance model (where appropriate), a video to explain the concept, control drawings or a digital framework for service applications and a deliverable that communicates the project's design process and scope.

PRD-216: Prod Dsgn for Developing World

Credits 2
In collaboration with Cal Tech's E/ME 105, Product Design for the Developing World. This course emphasizes products for the Developing World - for those people at the bottom of the pyramid. The current focus is on India. The class teaches product design methodologies informed by the special circumstances of the customers. Technologies are often indigenous or local and not "high tech". Issues of sustainability in the business sense as well as the engineering sense are included, as are cultural concerns. We articularly emphasize ultra-low cost manufacturing as well as ergonomic design. Prototyping is an important part of the course with the second quarter devoted to building and testing engineering prototypes in India. The class is characterized by mixed international teams in collaboration with St Gits University in Kerala, India. All lectures are teleconferenced between both locations. To further broaden the experience, students from Art Center College of Design also participate. Some students will go on a pre-trip to India in early September to meet their future teammates and perform research on peoples' needs, choosing potential issues to address when the class commences, though this is not a requirement. Cal Tech Instructor: Pickar.

PRD-216A: Prod Dsgn for Developing World

Credits 2
In collaboration with Cal Tech's E/ME 105A, Product Design for the Developing World. This course emphasizes products for the Developing World - for those people at the bottom of the pyramid. The current focus is on India. The class teaches product design methodologies informed by the special circumstances of the customers. Technologies are often indigenous or local and not "high tech". Issues of sustainability in the business sense as well as the engineering sense are included, as are cultural concerns. We articularly emphasize ultra-low cost manufacturing as well as ergonomic design. Prototyping is an important part of the course with the second quarter devoted to building and testing engineering prototypes in India. The class is characterized by mixed international teams in collaboration with St Gits University in Kerala, India. All lectures are teleconferenced between both locations. To further broaden the experience, students from Art Center College of Design also participate. Some students will go on a pre-trip to India in early September to meet their future teammates and perform research on peoples' needs, choosing potential issues to address when the class commences, though this is not a requirement. Cal Tech Instructor: Pickar.

PRD-216B: Prod Dsgn for Developing World

Credits 2
In collaboration with Cal Tech's E/ME 105A, Product Design for the Developing World. This course emphasizes products for the Developing World - for those people at the bottom of the pyramid. The current focus is on India. The class teaches product design methodologies informed by the special circumstances of the customers. Technologies are often indigenous or local and not "high tech". Issues of sustainability in the business sense as well as the engineering sense are included, as are cultural concerns. We articularly emphasize ultra-low cost manufacturing as well as ergonomic design. Prototyping is an important part of the course with the second quarter devoted to building and testing engineering prototypes in India. The class is characterized by mixed international teams in collaboration with St Gits University in Kerala, India. All lectures are teleconferenced between both locations. To further broaden the experience, students from Art Center College of Design also participate. Some students will go on a pre-trip to India in early September to meet their future teammates and perform research on peoples' needs, choosing potential issues to address when the class commences, though this is not a requirement. Cal Tech Instructor: Pickar.

PRD-217: Design Autopsy

Credits 3
In this course, we will dissect your design process to uncover what exactly led to successful outcomes in your past work, as well as what led to perceived failures. We will apply insights gained to create a map that outlines how you work best. The primary outcome of Design Autopsy is to establish YOUR method of working, with a set of preferred design tools, that will allow you to approach any future brief with the confidence that your specific process will take you from start to finish, successfully.

PRD-222A: Moving Parts

Credits 3
Moving Parts is a technical workshop guiding each student as they create and problem solve mechanical movements to serve their aesthetic concerns in their own work. By looking at some historical and cultural context about the uses of automata/mechanisms across history and relevant contemporary works, so that one will develop their own ideas for the unique mechanical object they will create in the course. Both manual and automatic analog mechanisms will be addressed in the course so that students will have the choice to create either interactive objects or self moving ones. Deliverables consist of: thematic practice based assignments (both theoretical and physical), a research notebook with sketches/notes/ideas, and a final project consisting of a physical working object with a detailed overview of the process. This course is designed for beginners, but welcomed to all who wish to expand upon their current mechanical practice.

PRD-223: One Frame At a Time

Credits 3
This course is an exploration of both post and pre-cinematic concepts where students will take principles that make the art of ephemeral illusions possible and recontextualize them through their own aesthetic concerns and body of work. This is a hands-on practical course where students will be recreating some important mechanisms and devices that explore time and space in order to understand the science that comes through with the art. Some of the more familiar devices/concepts we will explore are: camera obscura, the zoetrope, mutoscopes, phantasmagorical projections, shadow puppetry, holography, pepper's ghost, and overall ideas of expanded cinema in the contemporary world. The classes will be structured in the form of half lecture and half workshop investigations. The midterm and final will based around your ideas of how to reframe and utilize the concepts we look at in the course. This can take the form of an object, installation, or performance. Shop access recommended. Open to all departments

PRD-236: Prototype: Hack. Code. Repeat

Credits 3
Prototype: Hack. Code. Repeat. Is a class to learn electronics, prototyping, and code to bring interactive devices off the drawing board and into the real world. Students will build a foundation in technology literacy by exploring digital electronics, sensors and microcontrollers through hands on experimentation with open source hardware and software. Applications and areas of interest include: IoT devices, embedded computing, robotics, control systems and more.

PRD-240: Blender for Designers

Credits 3
3D software has increasingly become a powerful concept design tool. This introductory-level course covers the basics of Blender, a free and open-source 3D creation tool, with a focus on transportation, product design, world-building and illustration. Weekly projects explore design foundations such as iconic shape, detail level, contrast, and hardware modeling based on real world references, Blender's ideation design process, and real-time rendering engine. Prerequisite: beginning to intermediate digital skills, or by permission of an ArtCenter advisor.

PRD-249: Creative Strategies

Credits 3
This class will teach students a strategic approach to creativity that will stimulate, encourage and liberate their own creative potential. Through in-class exercises, they will learn how to break patterns, reframe problems and apply new conceptual thinking into their work. The homework assignments are designed to explore the theoretical components of creativity further and to discover their individual unchartered territories for new methods of problem solving. With the use of cross disciplinary evaluation techniques students will better understand their own learning process and be able to apply them to expand their range of creative thinking skills.

PRD-250: 4th Term Review

Credits 0
This 0 credit 4th term review will take place towards the end of the term. It is tied directly to the PRD-422 internship portfolio and review prep class. Department chair and key faculty will review all aspects of skills shown by student in their processes and projects. This will result in a pass/no pass grade.

PRD-251: Product Design 3

Credits 3
This is an intermediate level product design course that will focus on human centered design principles by strengthening foundational design skills used in professional practice to generate a product/solutions that improve performance around a task(s) or desired outcome. Students will learn to utilize multiple research methods, critical thinking and trial and error to develop, test and refine product solutions. Heavy emphasis will be on rapid prototyping and role playing testing to facilitate decision making. Students will compare their final solutions to existing solutions in order to identify the benefits and advantages they have developed. Students are expected to document their process and work throughout the term.

PRD-251L: Product Design 3 Lab

Credits 0
This is a companion Research & Design Lab that is offered parallel to Product Desiogn 3. This is needed to have a foundation in design research methodologies and processes. In the later weeks of the term, it will be an opportunity to get help with design refinements, modeling, and presentation strategy. (0 Cr) Co-requisite: PRD-251

PRD-253: Product Design 5

Credits 3
Design Lab 1/ Brand Strategies is an intermediate level product design course that will focus on Brand and its critical role in product /service creation, innovation, strategy, sustainability, and business success. Students will learn how successful brands create compelling user-centered experiences, strong value propositions and build brand equity through well designed products and services. Students will design branded solutions, that demonstrate an understanding of key brand principles, using common branding methodologies and tools that will be taught in this course.

PRD-254: ID Graphics

Credits 3
ID Graphics teaches baseline competency in areas of Graphic Design including typography, creating a logotype for a product/brand, and layout with type and image. Projects are suited to the long-term needs and graphic design insights of product designers.

PRD-255: 3D Modeling 2

Credits 3
Introduction to 3D CAD using leading edge technology software for product design and development. The class simulates a typical industrial design project in miniature by taking an existing product, utilizing its functional components, and presenting a re-defined new product.

PRD-256: Visual Communication 4

Credits 3
Review of Photoshop tools and processes of rapid rendering. Students will be taught how to use basic brushes, layer effects, sketching in Photoshop, and shortcuts. Assignments will include how to sketch products, render materials,lighting, and graphics.

PRD-257: Future X Lab

Credits 3
The rapid intertwining of biology, autonomous systems, visualization, and rapid prototyping is challenging the traditional view of a product design process. This course aims to enable student-directed research and experimentation within the topical framework of Biodesign, Extended Intelligence, Extended Reality, and Manufacturing Futures. These four key technology areas are driving new industry processes which professional designers have yet to define. In this class, each student will determine a research direction, investigate, and document findings of their own methodology, tools and discoveries throughout their exploratory process.

PRD-258: VR Modeling for Footwear

Credits 3
VR Modeling for Footwear will focus on digital footwear creation, digital material development, rendering and presentation storytelling. Primarily focused on Gravity Sketch, this course will also cover the basics of Substance a material authoring suite, and Keyshot for rendering. Experimentation across digital platforms will be pushed to explore a new way of creation and presentations.

PRD-259: The UnClassroom

Credits 3
This elective course will involve students in the co-creation of a non-traditional class experience that will allow them to develop and communicate their creative identity.

PRD-261A: Design Runway

Credits 3
This course combines physical and digital tools and methods for creation of wearable concepts or product lines. The course will also use physical and digital tools and methods for a creative presentation experience of the same wearable product line. Students will design a wearables collection of their choice: accessories, bags, shoes, or other worn apparel. Students may use The Sewing Lab or make use of outside sample makers and fabricators to assist them in completing their collection samples. The collections created in this course will be presented at the end of the semester in a final showcase presentation to the general ArtCenter family, industry contacts, sponsors and press. Designed for advanced students. Open to all majors Prerequisite: Sewing Lab.

PRD-265: 3D Digital Workflow

Credits 3
As a product designer, you will be required to have a range of digital tools in your skillset. If you have wondered where each of these software types start, stop, and work together throughout the design process, this class will clear that up. In this course you will take a personal project, or a one from another class, through a professional production workflow. We will take your project from conceptual sketches, technical drawings, 3d modeling for both 3D printing and manufacturing and for rendering/animation, to product visualization (images and animations.) This class requires no prior knowledge of the programs used and will spend time on both the applications and file handling between each program. students will gain technical skills required throughout the product design process - specifically in Rhino and KeyShot and gain confidence in their workflow in and between a range of digital tools. Software Used: Keyshot, Rhino, Blender, Substance Painter, Adobe Suite, KeyShot Plug-ins

PRD-272: Experimental Wearables Design

Credits 3
Explore, design, sketch, and make. The focus will be on the development process for innovative wearables design, with an introduction to trend research and its use for the development of forward-thinking design. Students will explore draping techniques, quick figure sketching, manual and digital textile design and illustration. Students will be able to make experimental prototypes in the Sewing Lab. The course will culminate with a full term project with process book of wearable designs of the student's choice. Prerequisite: Sewing Lab sticker required:(Sewing Lab course or test on machines for experienced sewers.)

PRD-275: Apparel Concept Design

Credits 3
In this course students will explore concept design for contemporary and fantasy apparel, accessories or costume. Topics covered: researching trends and influences, research methods for historic costume, illustrating historic and contemporary clothing, fabric and materials, visual storytelling and character/customer development. Projects will involve creation of a historic costume and accessories resource book, weekly drawing sessions focusing on historic costume with a live model, and concept design projects. Class sessions will include project critiques, instructor demonstrations and costume model drawing. Design projects will focus on creative problem solving, design inspiration and innovation and visual storytelling. Students may use their choice of materials and methods, both manual and digital, to execute projects. Students interested in accessories, apparel, fashion, and costume design and illustration are welcome. No sewing involved.

PRD-275A: Apparel Patternmaking 2D-3D

Credits 3
Students will learn the basic principles of patternmaking by flat pattern manipulation and draping on dress forms. They will create a sample book of flat pattern manipulation for a variety of designs including construction of a basic sloper and selected samples. The course will culminate with an Introduction to the application of computer patternmaking currently in use in the industry. Prerequisite: Sewing Lab sticker or (experienced sewers can test on machines)

PRD-276: Toy Design

Credits 3
This class is designed to teach students basic skills and concepts necessary for the application of their product, illustration, and graphic work in the field of Toy Design. With a focus on play patterns and storytelling students will create a product concept or world of characters, plots and environments. From this concept or world they will design a line of marketable and manufacturable toys. Each week different aspects of product development are covered from the design and business perspective including developing a business plan, manufacturing and production strategies, marketing methods, financial planning, sales and contract negotiations. Outcomes: Students will: -Build a prototype and packaging for one design in the line. -Develop a professional licensing proposal to distribute to potential manufacturers. -Have a final exam on the business content of the class. Topics included in class Toy design: Play Patterns, validating toy concepts, character design and story building, style guides. Research: Toy industry, competitive products, intellectual property, focus groups Marketing: Distribution networks, marketing strategies, sales Modeling and prototyping: Materials selection, packaging design Manufacturing and production: Manufacturing process overview, working with vendors Financing: Sources of investment money, terms of the deal for licensing Intellectual property Character licensing, copyright, patent, and trademark Required texts: Toy and Game Inventors Handbook by Richard Levy and Ronald O. Weingartner

PRD-277: Product Design 6

Credits 3
Building upon the knowledge learned in Design for Sustainability I, this class will teach students how to investigate, develop and execute a specific design objective that provides solutions for sustainability. During the investigation phase, students will identify problems with current design practice and create a design statement based on their area of interest. Due to the complexity of the subject matter, students are encouraged (but not required) to form transdisciplinary teams of 2-3. Teach team will develop strategies for implementing goals by critically analyzing entire lifecycles, including raw materials, manufacturing, consumer behavior an disposal. This 145lifecycle design146 method will inform all steps of the design process. Once students identify appropriate areas of innovation, they will apply their strategies to their design statement and develop a compelling presentation that includes a physical model, a systems solution, a business model, a user scenario a proof of concept and a complete process tree.

PRD-278: Sewing Lab

Credits 3
Learn to sew or advance your current sewing skills. Get help with your apparel and soft goods projects. Learn how to read and understand commercial patterns. Create your own designs by combining, adjusting and redesigning commercial patterns. This is a multi-level class. For beginners, design and make new projects. For advanced students, expand on existing projects to create additional prototypes. Use CMTEL home sewing machines to sew fashion fabrics, light weight upholstery fabrics, denim, and light weight leather or vinyl. Heavy weight leathers will require the use of industrial sewing machines which are available to rent through sewing resources in the area or through the use of sample makers. You choose your project. Come to the first class with a proposal and sketches of your idea. Complete one or more projects during the semester.

PRD-279: Intro to Machine Knitting

Credits 3
This course combines the basics of traditional methods with machine knitting and research into the knitting innovation. Start off with an introduction knitting concepts, methods and terminology. Using knitting machines in the Sewing Lab, students will be introduced to the process of machine knitting, including cast-on and off, basic stitches, gauge, and tension. Students build a foundation of knit structure and design by creating a notebook of knit swatches. Final Project involves research into knitting innovations, creating samples of the student's choice based on their major. For students 4th term and up, all majors, no prerequisite.

PRD-280: PENSOLE Footwear Design

Credits 3
2-week 3-unit course in Portland hosted by PENSOLE Academy. Footwear design intensive, understanding of process and industry, professional development and networking. The longer description on our website reads: This special 2-week intensive is a partnership between the Product Design department and the PENSOLE Footwear Design Academy, led by founder D'Wayne Edwards. This educational partnership reflects the growing concentration of "wearables + soft goods" in Product Design at ArtCenter and the commitment to enabling students to have the most meaningful industry-driven experiences as they build their skills. PENSOLE was created to provide students with the knowledge that is required to become professional footwear designers. Through a rigorous "do by learning" curriculum, students are mentored by an instructional staff comprised of both cutting-edge professional designers and established footwear design leaders. Students will be exposed to all aspects of footwear design and will be taught how to develop projects from idea to final concept. In addition, they will receive training in time management, networking, and visual and verbal presentation skills.

PRD-302: Visual Communication 5

Credits 3
The Visual Communication 5 course is built on finding and using the best methods for effectively communicating an idea to a target audience. Methods such as freehand sketching and rendering using traditional media such as marker, pen, watercolor, and pencil to digital means such as Photoshop, Illustrator, and other tools will be used throughout the course; Other non-traditional means such as paper prototyping, wireframing, keynote/powerpoint, and cloud based services will also be covered.

PRD-307: Package Des 3: Interactive Sys

Credits 3
PKG Design 3 focuses on one advanced packaging system involving the retail consumer experience utilizing interactive strategies. The process and methodologies used to innovate and create extensive packaging systems complete with retail merchandising experiences to promote the brand, it's product offerings and story will be key in how one develops, strengthens defines a marketing and brand strategy. Through considered and thoughtful assessment of a brands global equity and portfolio needs, you will learn to influence, persuade and sell the packaging strategy through advanced audit, manufacturing, sustainability, evaluation & presentation techniques. Sub-branding, Co-branding, global considerations, and retail systems such as end caps, counter tops, freestanding retail and interactive displays will add to the understanding of the complete packaging & branded experience.

PRD-308: Keyshot Rendering & Animation

Credits 3
This is an elective course that will help students master rendering techniques in KeyShot to more effectively communicate their designs and ideas in a compelling and believable way. This course is open to all medium to advanced term levels and majors; previous experience or classes in CAD/SolidWorks, photography, and product design is a plus but not required. This course will cover the basics of KeyShot workflow, advanced materials, textures, lighting settings, photorealism and animation techniques. Projects will range from recreating an image with supplied models and assets to making photoreal images and animations of your own 3D models in your own style - which you will have the opportunity to explore in this class. Pre-req is 3D modeling 1 or by permission from product design department.

PRD-309: Design Lab 1

Credits 3
The first of four advanced product design sections; this class will expose students to the complete design process from concept to production with an emphasis on brand.

PRD-312: Package Des 3: Interactive Sys

Credits 3
PKG Design 3 focuses on one advanced packaging system involving the retail consumer experience utilizing interactive strategies. The process and methodologies used to innovate and create extensive packaging systems complete with retail merchandising experiences to promote the brand, it's product offerings and story will be key in how one develops, strengthens defines a marketing and brand strategy. Through considered and thoughtful assessment of a brands global equity and portfolio needs, you will learn to influence, persuade and sell the packaging strategy through advanced audit, manufacturing, sustainability, evaluation & presentation techniques. Sub-branding, Co-branding, global considerations, and retail systems such as end caps, counter tops, freestanding retail and interactive displays will add to the understanding of the complete packaging & branded experience.

PRD-315: 3D Modeling 3

Credits 3
Build upon the skills learned in 3D modeling 2 by utilizing CAD as an essential tool throughout the design process. Students will use CAD to help create internal package layouts, low fidelity mock-ups and prototyping, high quality sketch renderings and a final "mock-up" ready CAD model with all of the necessary part breaks, engineering/manufacturing considerations and a full set of CMF specification sheets. Students will have the flexibility to create a completely new design concept or re-vamp a concept from a previous class or project. Although the focus is on consumer electronics, there could be a wide variety of potential products to design such as Virtual Reality Headsets, Personal Mobility, Drones, Mobile Devices, Smart Wearables, Home IOT, or even integrating technology into other products such as furniture or sports equipment.

PRD-316: Adobe Substance Studio

Credits 3
A complete walk through of the entire Adobe Substance 3D ecosystem. This class will focus on how to create materials and models; then light and render those assets. The class will focus on a wide range of objects, and will be open to any major who wants to learn digital material creation processes, or the Substance tool set. We will also have guests from Adobe talk about how these materials are used at companies like Nike, Epic Games, BMW, Zaha Hadid Architects, and many other companies & Industries.

PRD-316A: Beyond 3D Printing

Credits 3
Students will gain expert level information on the latest 3D printing technology and how to use FDM / SLA printers and Slicer programs. Explore various materials and methods. Students will design a product that can only be made with additive manufacturing based on advantages and feasibilities of this production method. (Textile print, Mechanical joints, Printed assembly,etc) Students will have a portfolio book to showcase their learnings from the class.

PRD-317: IxD for Consumer Products

Credits 3
This course is intended to provide students with an understanding of how to develop interactive products that have both significant physical and virtual aspects. Students learn how to identify a viable concept, research that concept for market opportunities, identify a viable target audience and how they would likely utilize such a product, transform that information into a usable and compelling interactive device design, and present that design in a clear, efficient, accurate, and compelling manner.

PRD-317A: Interactive PRD for Wellness

Credits 3
Interactive Product for Wellness challenges students to design holistic experiences for products that are physical / digital / virtual. Using foundational principles in design, students will invent new methods and paradigms in solving user challenges and goals. Explorations and prototypes will be tested, refined and vetted using industry standard research methods. Final outcomes will resolve ergonomic challenges, tame cognitive complexity and be aesthetically compelling. A final technical package will demonstrate literacy in communicating architecture, framework and cause/effect behaviors of products / systems to technical stakeholders.

PRD-318: Furniture Design & Production

Credits 3
The course will focus on designing contemporary furniture products for the mass market. Students will be challenged to consider furniture as product design in the context of home, office and public spaces. The class will be introduced to global human factors and legal issues (patents, licensing) critical to the development of such products. The class includes research, ideation, design, marketing and production considerations of furniture aimed at addressing the needs of mass-market consumers. The constraints placed on the students' work will include concerns for return on investment (ROI) and the potential for line extensions over time.

PRD-319: Product Interaction Studio

Credits 3
Product Interaction Studio challenges students to design holistic experiences for products that are physical/digital/virtual. Using foundational UX/UI/IXD principles in design, students will explore methods and paradigms in solving user challenges and goals. Explorations and prototypes will be tested, refined and vetted using industry standard research methods and tools. Final outcomes will resolve interaction challenges, address human factors and be aesthetically compelling. A final technical package will demonstrate literacy in communicating architecture, framework and cause/effect behaviors of products/systems.

PRD-322: Moodboards As Design Process

Credits 3
MOODBOARDS AS DESIGN PROCESS Responding to new market needs, using creative visual language to communicate strategy and ideas. The future calls for greater responsibility, community and locality, the role of 'designer' must evolve to address the fast-growing demands of global markets. Using mood-boards as a strategy for communication, students are asked to respond to a new set of needs: re-defining and re-thinking the meaning, manifestation and experience of objects and environments in everyday life. Students will choose one topic and take a deep dive into understanding the shift toward a new way of living, proposing innovative solutions through relevancy, materiality and engagement. Each mood-board will be translated both in analog form (exploring physical representation (eg. model) / interpretation of their topic) and digital form (exploring a screen-based representation of their topic).

PRD-325: Extreme Textile Design

Credits 3
Extreme textile design will give students the opportunity to explore the applications of textiles in extreme environments and activities. The course will investigate the evolution of modern fibers and the relationship to the wearable and soft goods industries. It will highlight the relevant application process by focusing on opportunities extreme textiles provide for designers: what specific impact a fiber has on the design process, and how designers can contribute to a sustainable society through their usage. Students will explore applications for the latest technologies in textile development through collaboration with industry partners. Lectures will demonstrate that all fibers have an impact in a concentrated and industrialized design system. The course will also be addressing the use of certain fibers through the lens of climate change and sustainability. The course scope is to create a wearable by using previous learned concepts. We will create wearables within a coordinated theme.

PRD-328: Mastering KeyShot Rend & Anim

Credits 3
This is an elective course that will help students master rendering techniques in KeyShot to more effectively communicate their designs and ideas in a compelling and believable way. This course is open to all majors; previous experience in KeyShot is required. Previous experience or classes in CAD/SolidWorks, photography, and product design is also required, unless instructor judges CAD competency based on a case by case basis. This course will cover how to optimize your KeyShot workflow, advanced materials, textures, and lighting, photorealism, and animation techniques. This class will dive deep into creating more compelling compositions in KeyShot, advanced materials, and material/texture creation. The first several weeks will be focused on improving skills for rendering still images (including Photoshop tips), while the majority latter weeks will focus on animation in KeyShot - introducing other software tools (such as Premiere, Blender, and iMovie). This class will meet once per week for instruction and discussion on the class topics, in-class assignments, and one-on-one breakout sessions. Projects will range from recreating an image with given models and assets to making photo real images and animations of your own 3D models in your own style.

PRD-336: Product VFX

Credits 3
Product VFX is a technical class that focuses on the digital tools necessary for advanced ID design / rendering. Different digital tools/processes will also be explored in this class. Artistic experimentation is encouraged within the framework of visual cohesiveness and communication.

PRD-350: 6th Term Review

Credits 0
Required for all 6th term Product Design students. Consists of a portfolio review & successful review by the Dept Chair.

PRD-352: Visual Communication 6

Credits 3
Vis Com 6 is an industry-level, presentation, and storytelling class. It focuses on how to visually communicate your projects and process succinctly through various techniques other than sketching and rendering.Techniques include the use of graphics, photography, videography, 3D rendering, and motion in order to convey considered stories of your work and you. Throughout the term, you will learn how to best utilize these techniques to showcase your work in an exciting and emotionally compelling way on your website and in presentation decks. This will be done for the purpose of learning targeted storytelling, creating a unique point of view for each of your projects, and connecting with peers and professionals in preparation for internships, design awards, and, eventually, full-time positions.

PRD-358: Designing Startups

Credits 3
Design entrepreneurs can now start companies in their garages, the way tech entrepreneurs do, helped by 3D printing and low startup costs. Entrepreneurship Bootcamp is an advanced cross-disciplinary entrepreneurship course that asks designers to become CEOs for the term, by building a company around an existing idea they bring to class. During the course, their initial product changes and pivots, requiring the students to develop a prototype based on real world data that comes from other class deliverables such as costing and financials, as well as market and mentor feedback. The resulting package (brand identity, pitch deck, website, and Minimum Viable Product, backed by financials) allows students to pitch real investors for capital, and helps them decide if this company is "the one" they want to commit to and marry for the next 5 years. The class draws on all of Art Center's top notch resources: at least mid-level studio skill set, all applicable Art Center labs, in-house Art Center Advisors, and external business coaches, in an "all hands on deck" environment.

PRD-359: Design Lab 2

Credits 3
Design Lab 2 / Sustainability Design is an advanced level product design course that will build upon the key concepts of sustainability, principles of ecology, circular economy, and environmental life cycle assessment (LCA) introduced in DfS1 and prior design studios. Students will consider relevant environmental, social and economic factors, and apply comprehensive research and experimentation to the design of a product/service and/or system. Students will draw from their existing knowledge of the topic (of sustainability) along with their abilities to use the design process and creative methodologies to develop desirable, viable, feasible and ethical solutions that incorporate and reflect the sustainable focus of this course. Students will be expected to make informed decisions during the design process and present their solutions using professional and relevant topic terminology.

PRD-362: Adv Package Studio 4

Credits 3
This Class will focus on expanding the consumer experience factor, through deep evaluation of 360 degree design thinking and extensive best-in-class sustaintability practices. Our goal will be to push beyond current sustainability norms and develop new solutions for consumer categories, by using examples from the sustainable package world and applying them in new ways. The resulting projects will give new meaning to the way we think about sustainability and give you powerful tools for the future: Product and company line evaluation Deep research phase SWOT Analysis Brand Positioning and Strategy development Deep Sustainability research and evaluation Retail Venues evaluation & development Rapid Prototyping and Modelling

PRD-368: ECOMADEINLA

Credits 3
Through hands on learning of local manufacturing and supply chains, students will learn about local factory production, sustainable materials, ethical work facilities, quality end product to eliminating overseas transportation and what that means in terms of sustainability and the life cycle analysis. Students will get an insight into domestic manufacturing. Students in this class will design and build their own product to pitch to the manufacturer, this includes pattern making, sewing, cutting, elasting, assembly, etc. Students will also tour a real local factory and production and get eyes on the ground, while also experiencing what ethical manufacturing is. This course is a real world manufacturing and sustainability lab to learn and experience what it takes to make a product and the benefits of locally hand crafted to automation. Students will go through the steps required to make a product, as well as strategies to consider for any waste left from manufacturing such as cut waste and products that can be made from that, creating a closed loop solution. This is part of understanding the whole supply chain and manufacturing and the advantages of domestic local manufacturing. Deliverables consist of: thematic mini-assignments (both theoretical and physical), research on sustainable materials, end to end supply chains, local production processes and a product or line proposal (shoes, apparel, accessory). Familiarity with shop tools, 3D printing, laser cutter and CAD is preferred.

PRD-375: Experimental Fashion Design

Credits 3
Draw from live fashion models and design a fashion collection. Class projects will involve designing, draping, styling, and drawing from live fashion models. Class drawing sessions will cover fashion proportion and fashion gesture drawing. Projects will also explore manual and digital fashion illustration methods. At mid-term students may bring their own laptops and draw direct from the model. The Final Project will be to create illustrated designs for an apparel collection. The focus will be on collection development with an introduction to fashion trend research and its use for the development of forward thinking design. No sewing involved. Students may use this class to prepare for Design Runway. Open to all majors.

PRD-376: Intro to Digital Wearables

Credits 3
This course will focus on creating digital apparel + accessories, developing digital patterns, soft-good rendering, and visualizing digital presentation. Students will mainly focus on learning CLO 3D and creating apparel and accessories in different methods/digital platforms. The final goal of the class is to build 3D objects in different programs, combine and render them in Keyshot.

PRD-377: Design for: Hay/Danese/Muji

Credits 3
In this class students will design and make a line of accessories for one of the following brands: Hay (Denmark) - Danese (Italy) - Muji (Japan). Research will lead to understand the brand identity/values and their target, as well as understanding the current market trends. The design will include a range of small, functional objects - 3 to 5 objects, selected from a curated list - which fits the brand identity and considers the company's manufacturing techniques, as well their use of materials. This range will respond to a specific, targeted need, while reflecting its designer's approach. The final products will be in real scale,using the actual materials and colors .

PRD-378: LalaLand

Credits 3
LalaLand: This W+SG course is intended to provide practical knowledge of footwear and bag making in a factory setting to students from 3rd Term and above. Lower term students can gain insights into the production process and upper term students with previous W+SG coursework (Product 4 and/or 5) will learn the application of their previous coursework.

PRD-402: Package Design 4

Credits 3
This senior studio course will build upon the skills from Package Design 1-3. Advanced use of materials, interactive branding and spatial/environmental retail skills will be implemented. The final deliverable will be portfolio-quality.

PRD-404: Industrial Design Research

Credits 3
This course focuses on the information gathering, study, and analysis that product designers do to inspire and inform themselves at the start of, and during, the design process.

PRD-409: Design Lab 3

Credits 3
Design Lab 3 / Design for Production is second of three advanced product design courses. This course will engage students in the complete design process from concept to production with an emphasis on product development for mass production. Students will take their design process to a level where the product(s) can be manufacturable/producible, fit inside a business eco-system and have a go to market strategy (outline of a basic business plan and a branding strategy) for a near future launch. Course will prepare students to be able to control design intent and ability to professionally communicate with vendors, engineers and factories through the creation of a final tech pack and/or style guide.

PRD-415: Intro to Fiber Arts

Credits 3
Intro to Fiber Arts This intensive skills-based course will introduce you to a range of techniques associated with fiber arts, including the basics of crochet, knitting, frame-loom weaving, natural dyeing, and hand- and machine-sewing. Through readings and discussions, you will learn how artists who work with fiber address issues around process and material, as well as ideas around labor, value, sexual politics, political activism, and consider the ever-shifting relationship between craft and art. In addition to hands-on learning, there will be class discussions around reading materials from curators, artists, and academics on various aspects of fiber art. Estimated cost of supplies: $100 (minimum). No prerequisite.

PRD-416: Design for Disabilities

Credits 3
An immersive course in developing product solutions for the disabled. This class is a collaboration between ArtCenter, Caltech and the Rancho Los Amigos National Rehabilitation Center. Students will partner with mechanical engineers under the guidance of trained professionals in occupational, physical and cognitive therapy. Students will identify opportunities through research, observation and interviews to identify compelling challenges to solve for. Within multidisciplinary teams, concepts and prototypes will be built and tested. Final solutions will be submitted for national recognition and evaluation. In collaboration with Cal Tech's E/ME/MedE 105A, Design for Freedom from Disability.

PRD-418: Design for Health & Well-Being

Credits 3
A hands-on course in helping solve some of our most intimate and challenging health and wellness challenges. Students will work to solve existing challenges identified by professional partners and utlize 3D prototyping to build, test and deploy solutions. This course will require students to make working prototypes - mechanical or digital.

PRD-418A: COVID-19 Rapid Test Unit

Credits 3
This course is a crash-course in taking a working, engineering prototype and preparing it for manufacturing and launch. Students will team up to prepare solutions for manufacturable industrial design, sustainable packaging, user interaction (IxD) and brand. An immersive collaboration with engineers and faculty mentors will prepare students for real-world, entrepreneurial projects with rapid development cycles.

PRD-419: Launch Prep

Credits 3
LAUNCH PREP, open to all ArtCenter Majors, is a mid-degree studio class for aspiring entrepreneurs, intrapreneurs, investors, inventors, makers, founders and strategists. This course will align your core prototyping skills, startup development tools and business expertise, helping you build a repeatable formula to validate and launch new businesses and ventures. Existing concepts and projects are welcome but not required in this team-based, interdisciplinary experience. Topics covered include: tactical research, in-person interviews, customer discovery, market analysis, financial strategy, intellectual property and scale with a materials and supplies stipend to cover expenses.* This class will help you build a practical plan with key milestones to grow your startup or business goals during your remaining terms at ArtCenter. *Stipends of up to $1,500 available per team to cover materials and supplies for prototyping. Application required. Prerequisites: one intro/studio entrepreneurship or business class. Final projects must be scalable and focused on social impact. Questions: Robbie.nock@artcenter.edu. REGISTRATION DEADLINE WEEK 12.

PRD-422: Internship Portfolio

Credits 3
The goal of this course is to help you build a web portfolio to apply for an internship and to prepare you for a comprehensive departmental gateway review. The material covered will form a foundation for your portfolio, which you will continue to develop as you progress through the program. You will present three of your best projects in your portfolio website, framing each project's message to illustrate your full design thinking and decision-making process. You will graphically design and produce a portfolio website and upload the website to the internet. You will focus on strengthening your written communication to describe your educational journey, outline your professional aspirations, and strategically position yourself as a qualified candidate for two different internship opportunities. In the second half of the semester, your portfolio, as a representation of your design work, will be reviewed by a panel comprised of the department chair and faculty. That review will allow the team to recommend your future class strategy, area of emphasis, and strengths and areas for improvement. That review will advise on your 4th Term Review pass/no pass status.

PRD-426: Product Design 7

Credits 3
Through in-class exercises, guest lectures and a full-term project you will learn how to harmonize designs ability to create value with a business ability to capture value. You will also develop an awareness of the entire product-business ecosystem, how to increase your influence and bring your ideas to market.

PRD-428: Formula E

Credits 3
The Formula E (elastic) Challenge is a 13 week long project in which student teams design remote controlled race vehicles powered by 16 feet of rubber band. The class is held during the summer term and teams compete in a series of race events including a handling course, a drag race, a hill climb, a beauty contest, and best in show. This year, the project will provide an opportunity for ArtCenter undergrad students to join the competition along with teams from Grad ID, Pasadena City College, winning teams from Formula E-China, and Sacramento State Univerisity, among others. The project is designed to teach lessons in strategy, product development, science, engineering, design fabrication, branding and event planning. Students also learn about competition, working in teams, setting goals, and implementing plans that meet them. The vehicles are design and created through an iterative process with the latest computer design and rapid prototyping tools with advanced materials and mechanisms. Race vehicles rapidly accelerate them to speeds over 25mph.

PRD-431: Mobility for All

Credits 3
This studio will explore how we should/could transport ourselves and/or others from one point to another in an efficient and innovative manner while also considering the cost to the planet & ourselves be it for practical means or entertainment. Students will begin with producing individual proposals that will then lead to arriving at new definitions of mobility supported by concise research, user scenarios, why, what purpose, where, how, what is tasked, what is taxed, etc. Based on a clear statement of intent designs will pursued through varying stages to a presentable form dependent on the complexity of the problem. The goal will be to improve our means of getting around while reducing the cost & affect of doing so. Projects resulting from this course will have an opportunity to enter the 2016 Michelin Design Challenge: Mobility for All: Designing for the Next Frontier.

PRD-441: Package Des 1: Des Principles

Credits 3
This course provides a broad overview of essential packaging design basics, including materials, production methods, and experimental investigation.

PRD-442: Package Design 2: Brand Sys

Credits 3
This elective course focuses on packaging systems as relevant branding mechanisms in contemporary consumer packaging design and development. Students will be exposed to creative concepting as it relates to strategic planning and thinking appropriate to the client?s goals and intent as well as the market in which the client is positioned. Additional emphasis will be placed on developing students ability to conduct meaningful research and analysis. Students will address projects involving the revitalization of existing brands as well as creating a brand image vis-224-vis a product, identity and subsequent packaging applications within a cogent marketing program.

PRD-450: Capstone Workshop

Credits 0
This 0 credit course is required prior to enrolling in the Product Capstone Studio. This workshop style course will prepare students for their Capstone Studio and will help students think through their final term strategy. Students will identify their individual goals in a defined opportunity space that will allow them to showcase their design skills and processes. Students will be required to select an appropriate opportunity space, develop a high level research plan and project schedule in order to pass this course and enroll in the Capstone Studio.

PRD-452: Product Development

Credits 6
Terminal design studio for Product Design majors requiring a ?thesis? project of the student's choosing, and a short multimedia final presentation in addition to 2D and 3D deliverables.

PRD-454: Portfolio

Credits 3
This course is designed to prepare students for the job search. Students will produce a professional looking portfolio and self-promotional materials, and learn essential communication skills and strategies.

PRD-455: Product Capstone Project

Credits 3
The Product Design Capstone studio is the last of three advanced product design courses; In this course, students will develop a final project employing the skills they have mastered to date as well continuing to develop skills they still need. The Capstone studio is primarily a self-guided studio with focus on decision making, communication, and creating products that are functionally and aesthetically relevant for the identified customer. Students will work on establishing the business context and developing a go-to-market strategy and/or brand strategy for their project. The course will require the creation of a final tech pack and/or style guide. Advanced storytelling and narrative skills will be taught and mastered as well as the integration of sustainable design where feasible.

PRD-455L: Product Design 8 Lab

Credits 0
This is a companion Lab that is offered parallel to Product Design 8. This is needed to ensure additional class hours in preparation for Product Design 8 for graduating students. 0 credits. Co-requisite: PRD-455.

PRD-461: Professional Preparation

Credits 3
This class provides an overview and discussion of the following topics: 1.Principles of Design Leadership and Being a Leader 2.Principles of Design Project Management 3.Planning a Project 4.Managing a Project 5.Being an Effective Leader to Lead a Project Team 6.Project Organization 7.Starting a Design Career with Your First 145Launch Pad146 Job

PRD-472: Viscom for Wearables

Credits 3
Draw from live male and female fashion models. Class drawing sessions will cover body proportion, drawing action, and detail studies of heads, hands and feet. Students will learn to illustrate clothing and accessories of all types and decorative embellishments. Projects will explore manual and digital fashion illustration methods with emphasis on illustrating fabric patterns, textures and drape. The course will also include an introduction to fashion trend research and its use of fashion illustration for Look Books. Multi-level course, beginners to figure drawing are welcome. Open to all majors.

PRD-473: Bag-It

Credits 3
In this course students will explore concept design and execution for a Bag Collection. Topics covered: researching trends and influences, bag construction methods, fabric exploration and materials innovation, visual product storytelling and collection development. Projects will include creation of A HISTORY OF BAG DESIGN resource book, Final Project - Bag Collection Design with one prototype required. Open elective. Students interested in accessories, apparel and fashion design are welcome. Access to Sewing Lab equipment with assistance from instructor.

PRD-474: Bag-It! With Paul Frank

Credits 3
In this workshop led by Paul Frank, students will explore concept design and execution of a bag and ottoman collection based on a given theme. Topics covered: working from a concept, researching trends and influences, bag construction methods, fabric exploration and materials innovation, visual product storytelling, and collection development. Projects will include creation of a resource book, patternmaking, and developing an understanding of sewing techniques. For the final project, a completed bag and ottoman design, with one prototype of each, is required. Students interested in Illustration, graphic icons, accessories, apparel, and fashion design are welcome. Access to Sewing Lab equipment with assistance from instructor.

PRD-475: Advanced Sewing Design

Credits 3
For students with advanced sewing skills who have taken Sewing Lab. Students may explore new ideas or expand on existing ideas to create themed projects such as: soft goods collections, performance costume, fashion, custom textile applications, or fine art soft installations. Get help with apparel and soft goods projects for other courses. You choose your project. Come to the first class with a proposal and sketches of your idea. Complete one or more projects during the semester.

PRD-476: Wearables: Material Futures

Credits 3
This course explores the frontiers in the development, use and manufacture of new materials for wearables and soft goods. New textiles are being developed all the time so this course will offer new topics as they arise. Through lecture and in-class material exploration students will learn about the advances in 3-D printing, bio-grown materials, wearable tech, digital printed imagery, and a whole host of other new methods in development. Through access to ArtCenter Shop facilities and Sewing Lab resources, students will research, innovate and create samples of new experimental textile materials. A full term Research Book will be required with research, notes, sketches, photographs and material samples students create.

PRD-477: Intro to zBrush for W&SG

Credits 3
This class is for product design students that are focused on strengthening their CAD modeling skills specifically for soft goods and wearables. The software package zBrush is most robust for these types of CAD models, for this class specifically models that require a more sculptural approach, more robust representation and manipulation of cloth, flexible materials and human centered design concepts. This intro class will teach the students the zBrush interface, basic modeling and rendering features focused on product design needs. This includes but is not limited to: footwear, clothing, soft and hard good accessories. The class will cover methods to export files for rapid prototyping and rendering (e.g. keyshot). Students will do several mini-projects with one final.

PRD-478: Design Live

Credits 3
DESIGN LIVE is a 14 week course offered once a year and is open to all majors who are 5th term and up. The course culminates in a multi-media SHOW Friday evening of Week 13. Follow up the show with a reception and display of projects for the audience to see in more depth. The course focuses on the final presentation product, collection, or applicaion to a professional audience. Projects Topics Options: accessories, bags, shoes, jewelry, headwear, sport or fashion apparel, costume, style and trends, surface and textile design. Students should have a project concept and materials research in progress by Week 1 of the course. Students will make a 2-3 minute visual presentation focusing on their design process, materials development, and final sample. Students may utilize the 3-dimensional space of a stage to enhance the entertainment value of their presentation. One prototype minimum required, however students may create more pieces for a collection. Students may outsource their projects or create their own. Enrollment in Sewing Lab is recommended.

PRD-480: Prof Prep & Grad Review

Credits 3
This class will prepare your portfolio for review, prepare you for the graduation show and cover an overview and discussion of the following topics: 1.Principles of Design Leadership and Being a Leader 2.Principles of Design Project Management 3.Planning a Project 4.Managing a Project 5.Being an Effective Leader to Lead a Project Team 6.Project Organization 7.Starting a Design Career 8. Prepare your portfolio for industry review 9. Prepare Strategy and Execute Grad Show.

PRD-485: Grad Assessment

Credits 0
The 8th grad assessment and term review is a final review of student work by the department, building upon previous term reviews. Evaluation of student portfolios allows the department to assess itself in its effectiveness at teaching students. This required review is a 0 credit class that students need, to complete their degree audit and graduate. Students will submit existing work as evidence of learning outcomes across the curriculum.

PRD-802A: TestLab Berlin: Studio 1

Credits 3
TestlabBerlin is a sponsored studio abroad project. Projects utilize the city as a direct source for research, inspiration, and experimentation. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application, preferrably with Mediatecture experience. Students will experiment with new creative strategies for art and design production, which will be informed by responses from a European and American audience. This feedback process will be enabled both through traditional and social media and through in-person and secondary interaction with the audience. the resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

PRD-802B: Testlab Berlin: Studio 2

Credits 3
TestlabBerlin is a sponsored studio abroad project. Projects utilize the city as a direct source for research, inspiration, and experimentation. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application, preferrably with Mediatecture experience. Students will experiment with new creative strategies for art and design production, which will be informed by responses from a European and American audience. This feedback process will be enabled both through traditional and social media and through in-person and secondary interaction with the audience. the resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

PRD-804A: Footwear Des Busn S1

Credits 3
"This brand sponsored, footwear industry, study-away intensive has two main components: (1) three successive 2-week footwear design assignments targeting Nike, Adidas and UnderArmour and (2) two 1-week business courses at Portland State University Business School with their students. 1. Each 2-week design project will have recent ACCD alumni from these three footwear brands reviewing the students' work each evening leading to final presentations for each brand. 2. The two business courses at PSU are part of PSU's summer Athletic & Outdoor program that will expose our students to footwear business practices and interaction with footwear business students and guest lecturers from the footwear business outside of design. The courses will cover business competitive dynamics and product briefing. The PSU product briefing course I teach will have the students from both programs cooperate on a footwear product brief and resultant product ideation."

PRD-804B: Footwear Des Busn S2

Credits 3
"This brand sponsored, footwear industry, study-away intensive has two main components: (1) three successive 2-week footwear design assignments targeting Nike, Adidas and UnderArmour and (2) two 1-week business courses at Portland State University Business School with their students. 1. Each 2-week design project will have recent ACCD alumni from these three footwear brands reviewing the students' work each evening leading to final presentations for each brand. 2. The two business courses at PSU are part of PSU's summer Athletic & Outdoor program that will expose our students to footwear business practices and interaction with footwear business students and guest lecturers from the footwear business outside of design. The courses will cover business competitive dynamics and product briefing. The PSU product briefing course I teach will have the students from both programs cooperate on a footwear product brief and resultant product ideation."

PRD-804C: Footwear Des Busn S3

Credits 3
"This brand sponsored, footwear industry, study-away intensive has two main components: (1) three successive 2-week footwear design assignments targeting Nike, Adidas and UnderArmour and (2) two 1-week business courses at Portland State University Business School with their students. 1. Each 2-week design project will have recent ACCD alumni from these three footwear brands reviewing the students' work each evening leading to final presentations for each brand. 2. The two business courses at PSU are part of PSU's summer Athletic & Outdoor program that will expose our students to footwear business practices and interaction with footwear business students and guest lecturers from the footwear business outside of design. The courses will cover business competitive dynamics and product briefing. The PSU product briefing course I teach will have the students from both programs cooperate on a footwear product brief and resultant product ideation."

PRD-812A: INSEAD: Creative Strategies

Credits 3
Focuses on the use of creative strategies to drive business success. Integrates business and design through lectures and team exercises, resulting in a final digital design project done in teams in CT 2. Designers will each work in teams with MBAs and will coach the MBAs in the design process and strategic integration.

PRD-812B: INSEAD: Product Design Studio

Credits 3
IXD fundamentals bootcamp- a two week intensive course that will prepare you for the Digital Project in Creative Strategies Part 2. It will include developing skills in Figma (prototyping SW). the other component of this 3 credit course is a reading and discussion segment focused on the Lean Start-up. Students will read and discuss the text. The course will include a field trip to meet with an Lean Development team.

PRD-812C: INSEAD: Ixd & SDG Bootcamps

Credits 3
Prior to being involved in the two Innovation by Design workshops, you will be in a customized training course to better prepare you for an engagement with Executive MBA participants. Innovation by Design is a three and a half day programme that will help integrate design thinking with business thinking. EMBA participants will be shown how to create and support a culture of design within their organisation and at the same time acquire the knowledge to put creative thinking into action. Students will be the design coaches for 2 EMBA sessions. They will be assigned roles and responsibilities.

PRD-813A: Digital Athletic Sprint 1

Credits 3
PasX will be a two week intensive deep dive into a prescribed athletic brand. Covering research, brand analysis, and future line expansion opportunities. Students will create prototypes and tech packs for their final presentation.

PRD-813B: Digital Athletic Sprint 2

Credits 3
PasX will be a two week intensive deep dive into a prescribed athletic brand. Covering research, brand analysis, and future line expansion opportunities. Students will create prototypes and tech packs for their final presentation.

PRD-813C: Digital Athletic Sprint 3

Credits 3
PasX will be a two week intensive deep dive into a prescribed athletic brand. Covering research, brand analysis, and future line expansion opportunities. Students will create prototypes and tech packs for their final presentation.

PRD-880: PENSOLE Footwear Design Wksp

Credits 3
PENSOLE is an innovative footwear design class that teaches students the knowledge needed to become a professional footwear designer and future design leader through a rigorous "learn by doing" curriculum. Students selected to participate in this unique two-week summer program [in Portland, Oregon] will attend this single / full time course and will focus on such industry skills as conceptual development, design process, materials, innovation, business, and branding. Every student will walk away from this unique PENSOLE experience with an exceptional project they are proud of and that is ready to be shared with potential employers, fellow designers, and the world. The ultimate goal is to drive and influence the footwear industry on a global scale, through innovation, while building confidence and creativity. Pre-Req: by application only, managed by Karen Hofmann, Chair, Product Design Co-req: none

TDS-307G: ResMed Sponsored Studio

Credits 3
This studio class will immerse you in designing for a real-world challenge with a sponsored partner, ResMed. The design challenge will be reimagining the design of CPAP masks/wearables. Rethink them aesthetically, practically, and emotionally, so that the therapy experience fits comfortably into people's emotional and physical lives.

TDS-324B: ACTXLAB

Credits 3
This ACTXLAB transdisciplinary design studio is unique among design classes, focusing on creating visionary innovations that fosters boundary-pushing creativity at the intersection of design, technology and strategy. Students work collaboratively in transdisciplinary teams to conduct systematic, interdisciplinary and holistic study of social and technological advancement, and other environmental trends, for the purpose of exploring visionary, unlimited opportunities for a brighter and more sustainable future. The teams then proceed to design and develop innovative products, services and multi-touchpoint user experiences with final working prototypes. In a nutshell, the TDS engages in a start-to-finish, comprehensive research, design development/DFM process. ACTXLAB projects shall significantly enhance students' chances of getting internships or jobs from big tech companies, promising startups, leading consultancies and influential global brands.

TDS-326A: Intro to Digital Creation

Credits 3
Our industries are being disrupted by the convergence of ground breaking digital tools (computational design, machine learning, real time raytracing), exponential manufacturing technologies (new methods of make, additive manufacturing, 3D printing) and shifting consumer expectations (sustainable product made just for me, available right now). What does all this mean for our creativity ? How can we leverage these new tools and processes to create truly innovative products and experiences ? In this course, we will explore a number of tools that have the potential of transforming the way we create and bring ideas to life.

TDS-335C: Gravity Sketch & Lulu Footwear

Credits 3
Gravity Sketch and lululemon athletica are co-sponsoring a TDS for Summer Term 2023. A selected group of interdisciplinary students will create focused, sustainable footwear, packaging and communication systems using Gravity Sketch for lululemon footwear. This is an opportunity to work with the teams from two international brands to envision the use of digital tools to create and explore LCA (life cycle assessment) sustainability opportunities; the deliverables ranging from the product to the films, packaging, graphics and CMF. Everything the consumer touches and feels. Gravity Sketch software experience will be helpful, but not required, for any major since you will learn it in this project. Team presentations and deliverables will be made to sponsor design teams and executives in the VR environment. If you've not yet worked closely with professional design teams in a class, this is your opportunity. Experience in footwear design not required. This class is by petition.

TDS-361B: Fancy Feast Sponsored Studio

Credits 3
Home decoration is where many bring fanciness into their lives, but options for cat lovers are limited. Fancy Feast wants to deliver exceptional experiences beyond taste. We want to enhance the experience surrounding our product, by creating the Fancy Home.

TDS-370A: Futures Studio

Credits 3
We explore and envision what alternative futures might look in the capacity as creative professionals and social influencers, ecological activists and technology disruptors that may trigger new paradigm shift. We will study cross-impact trends, research studies, science fiction and more that shape the futures. Rather than merely theorizing various futures, this course will prepare students in hands-on methods of future studies, creative exercise, speculative design and designing preferable futures.

TDS-371A: ASUS ROG Sponsored Studio

Credits 3
Asus is back! ROG! ArtCenter's success with last year's Asus' ProArt Sponsored project has enabled a new opportunity in GAMING! Gaming culture isn't developing on its own, but starting to blend with subcultures like pop, street, and EDM. Underground movements are morphing together to inspire new gaming solutions. Asus ROG needs your expertise! Here is what we will endeavor: Laptop: Asus ROG wants us to develop innovative short animations for their G14 Laptop AniMe Matrix technology - which means we will be designing cool animations users can display on their laptop. Our creations will be featured on ROG's Social Media platforms with cash rewards and rewards! (No animation experience necessary! Really!) Accessories: Asus ROG wants us to develop a line of next generation / future accessories for gamers. Propose ideas for new markets, new technologies, better ergonomics / performance, etc! Students will have a chance to work individually AND on a team and the course is open to all students beyond Term 5. Resume, portfolio link or examples of work required with signup. The course is open to students above 5th Term.

TDS-373B: Volvo Sponsored Project

Credits 3
This Volvo sponsored TDS studio gives students the opportunity to envision the future while tackling the next generation wheel loader construction equipment. Operators spend all day in the cabin executing a multitude of tasks. Taking this work to the next level in efficiency and comfort will require superior interior design, interaction design, functional and aesthetic exploration and execution. How can the operator experience be re-imagined and enhanced through digitization, gamification, CMF design, VR and AR? Students will be provided insight, feedback and support from Volvo Group throughout the 14-week studio as all explore the together Operator Cab Redesign Project together. Students will work in teams with students from a variety of departments.

TDS-386: Kidmania

Credits 3
Kidmania: Designing for playing learning and growing is a TDS course that teaches students about child development and culture as applied to the design process. With a focus on interpreting psychological, sociological and anthropological research students will learn how to apply selected topics from the class to their own work and create a final project and presentation on their project. This course is ideal for students who want to design products, entertainment properties, artwork, games, apps, environments, or write and illustrate books for kids. Key content covered in the class includes: The history of childhood, thought leaders, research methods to use with kids, the design process, materials and safety considerations, developmental stages, physical development, psychological development, emotional development, social development, cognitive development, language development, cultural differences, global issues, education, entertainment, edutainment, the generation Z experience, and kids & consumerism. Throughout the class there will be weekly lectures, readings, writing and design exercises, and class discussion. During the class students will: - Gather research, from texts, journals, trend sources, and articles and choose an area of interest for more in depth focus. - Engage in on-on-one interviews with individuals who are child development, children's culture and designing for children experts - Participate in field trips to children's museums and schools where students will observe and work with children to enhance their projects. - Apply selected topics learned in the course to a project of their choosing.

TDS-386A: Kidmania

Credits 3
Kidmania is a TDS course that is ideal for students who want to design products, entertainment properties, artwork, games, apps, environments, or write and illustrate books for kids. Students learn about child development and culture as applied to the design process. During the class students will develop several concepts based on class topics then choose an area of interest for their own personal project to focus on in depth for the final. Key content covered in the class includes: Research methods, the design process, branding, materials and safety, developmental stages, physical development, social and emotional development, cognitive development, play, media and technology, education, entertainment, edutainment, children's spaces, generation alpha and Z experience, and kids & consumerism. Required text: Designing for Kids: Creating for playing, learning, and growing. Krystina Castella

TDS-392C: Brand Strategy Lab

Credits 3
This TDS course focuses on creating strategic design innovation by learning a systematic brand and design strategy toolbox. Students will learn how world's leading brands and start-ups create compelling user experience, customer-centered value proposition and unrivaled brand equity, by connecting with target customers through strategically designed multi-touchpoint experiences. It's a start-to-finish, comprehensive process at the art and science of branding, from exploring macro trends, competitive landscape and diverse customer archetypes to create brand strategy, culture, identity, multi-touchpoint design, and customer experience. Trans-disciplinary students will work on team or individual projects for selected existing brands or creating new brands targeting specific archetypes.

TDS-392D: Samsung Sponsored Studio

Credits 3
This studio class will provide an immersive industry experience with a client, designing for a real-world challenge. The goal of this project is to set a new design strategy for Samsung wearable devices. In this class you'll be challenged with proposing a product strategy with a new design.

TDS-393B: Life Without Plastic

Credits 3
Newell Brands (NYSE: NWL) is a leading global consumer goods company with a strong portfolio of well-known brands, including Paper Mate, Sharpie, EXPO, Elmers, Coleman, Oster, Sunbeam, FoodSaver, Mr. Coffee, Graco, Calphalon, Rubbermaid, First Alert, etc. In this studio you will focus on new thinking around alternative materials and plastic replacements, the closed recycling and reuse loop with special emphasis on creating new alternatives to plastics use in new product offerings by inventing new brands or redefining existing brands. These companies MUST compete and disrupt / or grow current Newell Brands divisional areas of focus.

TDS-393C: Business of CMF

Credits 3
In this course we will focus on teaching the strategic business side of Color, Material and Finish design. Once in a production studio a CMF Designer will have to understand and use many traditional business techniques to integration their designs into business.

TDS-394: Designing Democracy

Credits 3
Designing Democracy: The Future of Civic Engagement This research-led TDS will challenge students to explore the past, present, and future of democratic participation and civic engagement. Students will learn about how the landscape of US elections has changed over time, including the history of voting rights, civil rights, media representation and power. In partnership with Common Cause, a citizen lobbying group devoted to making government more ethical and accountable, students will participate in local canvassing activities and citizen ethnography. With knowledge partners from across the political spectrum, we will envision the role design can play in the election process and build frameworks and strategies for the future. Creative projects will invite public engagement in the political process through the creation of campaigns, collateral, systems, experiences, spaces (and more!) aimed at increasing voter participation in and beyond California.

TDS-403: Wearables

Credits 3
Explore wearable technology through research, concepting and prototyping. From devices to skins, and medical to expressionistic, we will investigate what it means to put technology on the body, and generate ideas for why and how. Students should expect to experiment and prototype at multiple levels: functionality/behavior, materiality/fabrication and test deployment. We will be sewing, building circuits, and programming; previous experience in any of these is a plus. BY PETITION ONLY: Interested students should submit 1 paragraph (max 150 words) describing their vision of and interest in wearable technologies and 3 portfolio examples of wearable or interactive projects, to Danielle.ferrer@artcenter.edu.

TDS-432B: Under Armour Sponsored Project

Credits 3
In this project you will create a brand-centric, authentic "Run Experience".This interdisciplinary approach will include footwear, apparel, retail space, visuals, packaging, etc. based on your team cohort. In addition to your instructors, you will be mentored by Under Armour teammates and have access to Under Armour running culture assets in Los Angeles. The final project deliverable will be a comprehensive presentation of team projects that represent the Under Armour Run Experience and will be presented to faculty and Under Armour teammates.

TDS-448: Community Studio

Credits 3
ACCD Community Program Connecting ACCD to Black & Minority Owned Businesses in Los Angeles Communities. A transdisciplinary course that utilizes brand & product strategy, brand identity, product design & environmental design services to help in strengthening Black & Minority Owned Businesses in Los Angeles Communities. This course will be managed on the model of a design consultancy; pulling together necessary talent to create a team for each client to provide successful solutions and execute on deliverables. Students will work directly with real brands, clients, needs and deliverables, with immediate design implementation & results.

TDS-449: Creative Strategies

Credits 3
This class will teach students a strategic approach to creativity that will stimulate, encourage and liberate their own creative potential. Through in-class exercises, they will learn how to break patterns, reframe problems and apply new conceptual thinking into their work. The homework assignments are designed to explore the theoretical components of creativity further and to discover their individual unchartered territories for new methods of problem solving. With the use of cross disciplinary evaluation techniques students will better understand their own learning process and be able to apply them to expand their range of creative thinking skills.

TDS-455: Future of Creative Workflow

Credits 3
Students across disciplines are invited to explore "The Future of Creative Workflow" using ASUS ProArt. They will be asked to define pain points using tools from the ProArt product line, develop new products and services to help the creative workflow and enhance collaboration, use visual storytelling to help build brand awareness, and prepare new product line for simulated consumer launch event.

TDS-456: SMPL x DSGN

Credits 3
SMPL is a trans-disciplinary design consultancy that tackles complex problems with innovative and original solutions. We are made up of experts in product design, interaction design and graphic design. Over the next 14 weeks we will break into teams and take on 5 clients, each bringing a unique set of design challenges. Though we may be working on different projects, we will develop a shared approach to design and problem solving. Together we will build an inspiring portfolio of products and systems that are intuitive, effective and simple by design.

TDS-456L: SMPLxDSGN Launch

Credits 3
This is a continuation class for students who have completed SMPLxDSGN mock studio, who wish to continue working on their projects beyond the single term. In this class, students will have the space to take their previously completed projects to the next level, and receive more focused coaching in an effort toward their goals. Objectives may include but is not limited to (1) prepare project for design competitions, (2) explore project for crowdfunding & launch, (3) polish project for portfolio, and (4) develop an alternative design direction not pursued in class.

TDS-802A: Future Sports Berlin: ST1

Credits 3
This TDS will explore the "Future of Sports" in Berlin - a city that has a significant history in sporting events and a culture that continually redefines what sport means to its individuals and the community. The project will be sponsored by Adidas and Canyon Bikes with potential other sponsors. Topics to be explored include: future concepts in footwear, apparel, equipment, branded events and retail, digital interaction, etc. that will redefine the future performance and participation in sports. The project will leverage the immersion into the Berlin culture and interacting with local experts, sponsors and designers. Available to fifth term and above students by application. Experience working in trans-disciplinary teams.

TDS-802B: Future Sports Berlin: ST2

Credits 3
This TDS will explore the "Future of Sports" in Berlin - a city that has a significant history in sporting events and a culture that continually redefines what sport means to its individuals and the community. The project will be sponsored by Adidas and Canyon Bikes with potential other sponsors. Topics to be explored include: future concepts in footwear, apparel, equipment, branded events and retail, digital interaction, etc. that will redefine the future performance and participation in sports. The project will leverage the immersion into the Berlin culture and interacting with local experts, sponsors and designers. Available to fifth term and above students by application. Experience working in trans-disciplinary teams.

TDS-802C: Future Sports Berlin: ST3

Credits 3
This TDS will explore the "Future of Sports" in Berlin - a city that has a significant history in sporting events and a culture that continually redefines what sport means to its individuals and the community. The project will be sponsored by Adidas and Canyon Bikes with potential other sponsors. Topics to be explored include: future concepts in footwear, apparel, equipment, branded events and retail, digital interaction, etc. that will redefine the future performance and participation in sports. The project will leverage the immersion into the Berlin culture and interacting with local experts, sponsors and designers. Available to fifth term and above students by application. Experience working in trans-disciplinary teams.

TDS-802D: Future Sports Berlin: ST4

Credits 3
This TDS will explore the "Future of Sports" in Berlin - a city that has a significant history in sporting events and a culture that continually redefines what sport means to its individuals and the community. The project will be sponsored by Adidas and Canyon Bikes with potential other sponsors. Topics to be explored include: future concepts in footwear, apparel, equipment, branded events and retail, digital interaction, etc. that will redefine the future performance and participation in sports. The project will leverage the immersion into the Berlin culture and interacting with local experts, sponsors and designers. Available to fifth term and above students by application. Experience working in trans-disciplinary teams.

TDS-803: Culture/Craft-Seika Kyoto Unv

Credits 3
In this course a select group of students will experience Japanese culture and craft through a trip to Kyoto, a city as rich in it's history and tradition as it is forward thinking. Here students will participate in a series of hands-on workshops, lectures, and outings in cooperation with Seika University. Upon returning to ArtCenter, the students will use their newfound knowledge and insight to reexamine Southern Californian design. As a hybrid of Surface and Product Design, students will develop both a design pattern and home good product, with the unique opportunity to develop pattern and product side by side. They will also learn the history and tradition of textile design, and product development techniques with an eye towards cultural sensitivity and expression.